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	<title>Lila Dreams Blog &#187; Production</title>
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	<link>http://liladreams.creatrixgames.com/blog</link>
	<description>The inside story of an indie MMO by Jason McIntosh.</description>
	<lastBuildDate>Mon, 21 Nov 2011 03:45:28 +0000</lastBuildDate>
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		<title>I don&#8217;t hear any fat ladies singing!</title>
		<link>http://liladreams.creatrixgames.com/blog/2011/11/20/i-dont-hear-any-fat-ladies-singing/</link>
		<comments>http://liladreams.creatrixgames.com/blog/2011/11/20/i-dont-hear-any-fat-ladies-singing/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 03:45:28 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=272</guid>
		<description><![CDATA[Lila (LEE-la) n. A concept from Hinduism that describes all reality, including the cosmos, as the outcome of creative play by the divine absolute. Just sayin&#8217;.]]></description>
			<content:encoded><![CDATA[<div style="text-align:center"><b>Lila (LEE-la) n.</b> <i>A concept from Hinduism that describes all reality, including the cosmos, as the outcome of creative play by the divine absolute.</i></div>
<p>Just sayin&#8217;.</p>
<p> <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> </p>
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		<slash:comments>1</slash:comments>
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		<title>Setbacks and adaptations.</title>
		<link>http://liladreams.creatrixgames.com/blog/2011/07/14/setbacks-and-adaptations/</link>
		<comments>http://liladreams.creatrixgames.com/blog/2011/07/14/setbacks-and-adaptations/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 00:43:51 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=259</guid>
		<description><![CDATA[So, I had some resources lined up to work on a Lila project (not *the* project, but a cool something nonetheless), but things didn&#8217;t work out. Such is life. Meanwhile, I got hired to work on social games with some legendary game veterans, and now I&#8217;m in the middle of moving across the country. When [...]]]></description>
			<content:encoded><![CDATA[<p>So, I had some resources lined up to work on a Lila project (not *the* project, but a cool something nonetheless), but things didn&#8217;t work out. Such is life.</p>
<p>Meanwhile, I got hired to work on social games with some legendary game veterans, and now I&#8217;m in the middle of moving across the country.</p>
<p>When all of that settles, I&#8217;m going to make a dang MMO. I don&#8217;t mean a simplified Facebook game, I mean a real life MMO. If it&#8217;s just me, and it takes a year to get something playable, then <em>that&#8217;s how it is.</em> But it&#8217;s going to happen.</p>
<p>Having gainful employment means I am freed of the shackles of earning money from the project as it develops. Food will be on the table, regardless. Which means I don&#8217;t have to trim my designs so small that they are no longer what I wanted. It also means I can use some funds out of my own pocket to get assistance. I don&#8217;t want to wait a year!</p>
<p>I&#8217;m not sure yet if this means *the* MMO, or if it means something smaller first, but all of my spare time will be focused on this MMO&#8211;whatever it becomes.</p>
<p>Prepare!!! <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<slash:comments>5</slash:comments>
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		<title>Creatrix Games evolves, Jason keeps at it, and the plan continues.</title>
		<link>http://liladreams.creatrixgames.com/blog/2010/10/20/creatrix-games-evolves-jason-keeps-at-it-and-the-plan-continues/</link>
		<comments>http://liladreams.creatrixgames.com/blog/2010/10/20/creatrix-games-evolves-jason-keeps-at-it-and-the-plan-continues/#comments</comments>
		<pubDate>Wed, 20 Oct 2010 19:35:33 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=252</guid>
		<description><![CDATA[I just wanted to mention to the Lila Faithful (I love you guys so much!) that I have unveiled my new company website and will soon be launching my new game, Merchant Commander (website for that is not ready yet). It&#8217;s not Lila Dreams, but it&#8217;s a stepping stone in that direction. The day will [...]]]></description>
			<content:encoded><![CDATA[<p>I just wanted to mention to the Lila Faithful (I love you guys so much!) that I have unveiled my <a href="http://otherwheregames.com/">new company website</a> and will soon be launching my new game, Merchant Commander (website for that is not ready yet).</p>
<p>It&#8217;s not Lila Dreams, but it&#8217;s a stepping stone in that direction. The day will come, and I won&#8217;t give up.</p>
<p>Your support is very much appreciated.</p>
<p>&#8211;Jason</p>
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		<slash:comments>4</slash:comments>
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		<title>Playing with MUD.</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/06/03/playing-with-mud/</link>
		<comments>http://liladreams.creatrixgames.com/blog/2009/06/03/playing-with-mud/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 22:26:27 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=204</guid>
		<description><![CDATA[The first time we tried to make Lila Dreams (I write that with a cringe and a smile at the same time), we used a server technology called SmartFox Server. It&#8217;s a nice bit of software, though it can be pricey for a lone indie. SmartFox offers some nice pre-built features like a buddy system [...]]]></description>
			<content:encoded><![CDATA[<p>The first time we tried to make Lila Dreams (I write that with a cringe and a smile at the same time), we used a server technology called <a href="http://www.smartfoxserver.com/products/">SmartFox Server</a>. It&#8217;s a nice bit of software, though it can be pricey for a lone indie. SmartFox offers some nice pre-built features like a buddy system and so on.</p>
<p><img src="http://liladreams.creatrixgames.com/blog/wp-content/uploads/2009/06/project-darkstar-logo.jpg" alt="project-darkstar-logo" title="project-darkstar-logo" width="480" height="99" class="aligncenter size-full wp-image-214" /></p>
<p>Recently, I was <a href="http://geekspeak.creatrixgames.com/better-than-smartfox-researching-project-darkstar-server.html">looking at another server tech</a> called <a href="http://www.projectdarkstar.com/">Project Darkstar</a>. It&#8217;s got more advanced (but different) features than SmartFox and, yay!, it&#8217;s <em>free</em> and open source. I&#8217;ve been poking around with it for a few days, and I&#8217;m really liking it. But with these kinds of middleware technologies, you can&#8217;t really know how good it is until you use it for something that isn&#8217;t a demo.</p>
<p>SmartFox isn&#8217;t complex. That&#8217;s one of its strengths, really, because you can jump in quickly and go without a lot to learn. It gives you some high level features that you can use without any fuss.</p>
<p>Darkstar&#8217;s power can really only be utilized after you understand how it works. It&#8217;s designed to be built onto rather than providing ready-made features for you. So you have to know enough to be able to build your own features. It&#8217;s not beginner friendly. But that&#8217;s its strength, really, because once you get it, there&#8217;s a lot of power at your disposal for the problems that it solves.</p>
<p>Anyway, there is a <a href="http://developers.sun.com/learning/javaoneonline/j1lab.jsp?lab=LAB-7400LT&#038;yr=2008&#038;track=1">tutorial</a> from a 2008 JavaOne conference, and it&#8217;s based on working with a simple <a href="http://en.wikipedia.org/wiki/MUD">MUD</a> engine built on Darkstar. You follow along and add to and change small bits here and there as a way to learn. It&#8217;s a really great thing, because you need every ounce of documentation you can squeeze out of the stone that is the Internet. (Translation: there is not much being written out there about Darkstar.)</p>
<div style="float:right"><img src="http://liladreams.creatrixgames.com/blog/wp-content/uploads/2009/06/darkstar-diagram-300x201.jpg" alt="darkstar-diagram" title="darkstar-diagram" width="300" height="201" class="alignright size-medium wp-image-216" /></div>
<p>It turns out, the code used in the tutorial is old and actually doesn&#8217;t totally work with the latest version of Darkstar. Instead of patching up the holes, I figured I&#8217;d just rewrite the whole tutorial server from scratch! No&#8211;really&#8211;this is fun! I need to learn about Darkstar, and I need to deepen my experience with Java.</p>
<p>But also I&#8217;m learning about how to build a multi-user game. (<span style="font-size:smaller">You may think that a game without fancy graphics isn&#8217;t like a game with, but that&#8217;s not true. With graphics or without, it has the same networking, data management, and multiplayer game logic issues.</span>) The idea hadn&#8217;t dawned on me that making a MUD would be a great way to cut my teeth on client/server coding and technical design for an MMO. It&#8217;s loads of fun, and I&#8217;m going through all of this with Lila Dreams in the back of my mind. Lots of lights are coming on in my attic.</p>
<p>And, of course, my little test MUD is set in Lila&#8217;s wurld. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> But this isn&#8217;t something I will be releasing. It&#8217;s only a prototype from which to learn. If it all goes well, I&#8217;ll be working on a real game next, but not Lila Dreams. This is a step in that direction, though.</p>
<p>It feels good. Like there&#8217;s hope.</p>
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		<slash:comments>5</slash:comments>
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		<title>What lies ahead, and when.</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/05/04/what-lies-ahead-and-when/</link>
		<comments>http://liladreams.creatrixgames.com/blog/2009/05/04/what-lies-ahead-and-when/#comments</comments>
		<pubDate>Mon, 04 May 2009 19:08:02 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[In the News]]></category>
		<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=187</guid>
		<description><![CDATA[To anyone who visits this blog regularly, above all, I thank you! But also, I hope you will keep Lila Dreams on your radar. The project is at a standstill, but it&#8217;s not dead. Cave Story took five years to be created, and it&#8217;s not even an online game. I&#8217;m not saying expect that kind [...]]]></description>
			<content:encoded><![CDATA[<p>To anyone who visits this blog regularly, above all, I thank you! But also, I hope you will keep Lila Dreams on your radar. The project is at a standstill, but it&#8217;s not dead.</p>
<p>Cave Story took five years to be created, and it&#8217;s not even an online game. I&#8217;m not saying expect that kind of epic time frame, just that the previously planned release date worked on the assumption that there would be funding and a team. Well, it&#8217;s just me and my pocket lint now. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Lila Dreams is no longer slated to appear on Kongregate as a premium game. <span style="text-decoration:line-through">In fact, Remnants of Skystone is the only premium game which will be released in the future.</span> Kongregate will not be green lighting any more games. The economy is bad, so certain things had to give, I&#8217;m told.</p>
<p><i>[Correction: I was under the impression that Skystone was the only other game to be released after Zenning, but it sounds like <a href="http://www.kongregate.com/forums/12/topics/42861">I may have misunderstood</a> what I was told. My apologies. I didn't mean to confuse or misrepresent anything/anyone. I wish the best for all the developers who will release their premium games with Kongregate!]</i></p>
<p>This is actually not a bad thing! Since I retain all the intellectual property rights, I am now free to pursue other ways of getting the game off the ground.</p>
<h3>The Project</h3>
<p>The current circumstances are that I can&#8217;t continue the project immediately. I have to build my way up, starting with some other projects which are all designed to get me to the point to where I can work on Lila Dreams again. I need backend infrastructure. I need client code. I need art. And so on. That&#8217;s all coming, but being one person, I can only do it in stages.</p>
<h3>The Technology Platform</h3>
<p>I am pretty sure that I will be using Unity for the client. Lila Dreams will be a 3d game. Being web-embeddable or downloadable is also a nice option to keep open. Plus, there&#8217;s a fast growing number of people working with Unity, so I think the pool of talent will be rich enough to tap into later.</p>
<h3>The Game Design</h3>
<p>I am going to make some fairly big revisions to the design as described in this blog. The game has to be scaled down to a size I can manage alone. I have some ideas for directions I want to go, but I&#8217;m still contemplating several different possibilities that I like equally. The difficulty is to choose which one best fits this setting and what I want the game to be about in terms of multiplayer activities.</p>
<h3>The Future</h3>
<p>My plan is to keep quiet about the project for a while. I don&#8217;t want to raise any expectations until I have something tangible to show for it. I don&#8217;t want to reveal anything until it&#8217;s a certainty, be that gameplay, art, or business model. I will post here from time to time, but there won&#8217;t be a lot of noise until significant progress is being made.</p>
<p>This is indie game making, and this is reality. I am sorry to those I have disappointed, but I hope you will give me another chance later. This is a game that I won&#8217;t stop working on.</p>
<p>So, some time from now, when you see that Lila Dreams is back in production, it will <i>really</i> be back in production! <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<slash:comments>12</slash:comments>
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		<title>The benefits of time on game design</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/03/17/the-benefits-of-time-on-game-design/</link>
		<comments>http://liladreams.creatrixgames.com/blog/2009/03/17/the-benefits-of-time-on-game-design/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 14:00:18 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Game Features]]></category>
		<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=175</guid>
		<description><![CDATA[I&#8217;m generally an optimist. I try to see the good side of bad things. Sometimes, bad things turn out to not be bad things after all. Something bad: we&#8217;re waiting for Lila Dreams to get back into production. The good thing: I get a lot of time to think more deeply about the game design [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m generally an optimist. I try to see the good side of bad things. Sometimes, bad things turn out to not be bad things after all.</p>
<p>Something bad: we&#8217;re waiting for Lila Dreams to get back into production. The good thing: I get a lot of time to think more deeply about the game design while I&#8217;m working on smaller projects.</p>
<p>Right now I am working on a game design which isn&#8217;t Lila Dreams, but it is actually revealing a lot about some fundamentals that I hadn&#8217;t considered enough. Eventually, I would have, but with constant financial pressure bearing down on you when working on a game someone else is paying for, things just get skimmed and even skipped. It&#8217;s actually really nice to just think about the game and not have that constant nagging in my head to &#8220;hurry, hurry up!&#8221;</p>
<p><img style="float:right" src="http://liladreams.creatrixgames.com/blog/wp-content/uploads/2009/03/game-design-balance.jpg" alt="game-design-balance" width="367" height="327" class="size-full wp-image-176" /> So this other game design has as its core mechanics a competitive combat system (which I hope to make into a multiplayer Flash game). In the course of studying other games and reading articles and all that, I am improving my process for developing a combat system. I don&#8217;t think that I would have seen some of the dimensions of the design that I see now without the &#8220;leisure&#8221; afforded by putting Lila Dreams on hold which has allowed me to marinate the ideas in my subconscious for a while.</p>
<p>This will undoubtedly lead to some changes in my ideas for classes and combat in general for Lila Dreams&#8211;especially if the combat is not in the context of side-scrolling control mechanics.</p>
<p>The more I think about it, the less I want combat to be restricted to the twitchy, 2d-plane of a side-scrolling game. It would not only open up some possibilities otherwise absent, making encounters a lot more tactical, it would also reduce technical hurdles. Action gameplay (even the more plodding sort I have planned) is a lot more demanding in terms of technical design as well as from physical resources, that is, the servers. (If combat isn&#8217;t from a side view, that change cascades to a bunch of others, but I won&#8217;t be talking about that for a while.) <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>The real thing I&#8217;m wrestling with at the moment is how my new insights will affect the nature of classes and skills in Lila Dreams. The old debate arises: classes or skills? There will be some of both, as I&#8217;ve always planned. There are a lot of ways to make those two play nicely together, and by exploring various approaches in some smaller projects, that will lead to a stronger design for Lila Dreams.</p>
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		<slash:comments>5</slash:comments>
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		<title>The Lila Dreams boutique MMO roadmap.</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/12/17/the-lila-dreams-boutique-mmo-roadmap/</link>
		<comments>http://liladreams.creatrixgames.com/blog/2008/12/17/the-lila-dreams-boutique-mmo-roadmap/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 17:45:27 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=149</guid>
		<description><![CDATA[This is maybe not a comprehensive plan, but I wanted to at least state publicly what I intend to do about this project. There are a lot of people interested in this game&#8211;that motivates me a lot. And it&#8217;s also very helpful that I just plain old really want to play it, too! So here&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p>This is maybe not a comprehensive plan, but I wanted to at least state publicly what I intend to do about this project. There are a lot of people interested in this game&#8211;that motivates me a lot. And it&#8217;s also very helpful that I just plain old <i>really</i> want to play it, too! So here&#8217;s what&#8217;s going to happen.</p>
<p>It&#8217;s a holiday, so that slows everyone down, I think. But also I&#8217;m crunching for a deadline and so the <a href="http://geekspeak.creatrixgames.com/">Flash game</a> I&#8217;m working on for that is consuming all (like 12 hours a day) of my time. The upshot, of course, is that all that effort will have multiple payoffs, one of which is building a starting point for Lila Dreams&#8217; client and tools. I&#8217;ve implemented some things that had only been hopeful thinking in the past, so it&#8217;s really a good thing in the long term.</p>
<p>Once this small project is wrapped up (at the end of December), I can start to put some part-time effort into Lila Dreams again. This will involve building up more code libraries and refining all the stuff I&#8217;m doing right now.</p>
<p>One way I want to do this is to create some small multiplayer games. I have a basic server implementation, but it&#8217;s not tested and is still incomplete. The best way to get this into shape to handle a full MMO is to use small games to refine it. So, you can expect some progress in that area. Those little games would also help refine the code behind Lila&#8217;s client. And, heck, maybe I could make some money on these other games, too. That would really help!</p>
<p>Obviously, then, Lila Dreams will not be in full production for a while. But, in the mean time, I will be releasing games and polishing up the code libraries that Lila Dreams will be constructed upon.</p>
<p>Let me put this in perspective: I&#8217;m so anxious to continue work on Lila Dreams that sometimes, after a 12 or 15 hour day of coding my other game, I get in bed with my laptop and just browse the source code as I drift off to sleep. No, that won&#8217;t get anything accomplished, but it keeps everything fresh in my mind so my subconscious can crank away on it. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>It might be a snail&#8217;s pace for a while, but I <i>am</i> going to finish this game.</p>
<p>P.S. I&#8217;ve had some offers to help, and I will be contacting folks about this when the time comes. So, if you are one of them: I haven&#8217;t forgotten!</p>
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		<slash:comments>8</slash:comments>
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		<title>One for the technical people.</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/11/25/one-for-the-technical-people/</link>
		<comments>http://liladreams.creatrixgames.com/blog/2008/11/25/one-for-the-technical-people/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 19:56:10 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=145</guid>
		<description><![CDATA[Just a quick post to announce that I&#8217;ve started another little blog specifically about game programming (with some business stuff in there too). It&#8217;s called &#8220;Game Geek Speak.&#8221; If you&#8217;re into Flash and/or Java programming, you might like it. I&#8217;ll have more Lila Dreams news later. Ta-ta!]]></description>
			<content:encoded><![CDATA[<p>Just a quick post to announce that I&#8217;ve started another little blog specifically about <a href="http://geekspeak.creatrixgames.com">game programming</a> (with some business stuff in there too). It&#8217;s called &#8220;Game Geek Speak.&#8221; If you&#8217;re into Flash and/or Java programming, you might like it.</p>
<p>I&#8217;ll have more Lila Dreams news later.</p>
<p>Ta-ta!</p>
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		<slash:comments>1</slash:comments>
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		<title>When is progress progress?</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/11/18/when-is-progress-progress/</link>
		<comments>http://liladreams.creatrixgames.com/blog/2008/11/18/when-is-progress-progress/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 01:30:27 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=134</guid>
		<description><![CDATA[So there I was. This huge, volcanic Mount Doom of work lay before me. It was dark, grim, and the trees looked taller and meaner than usual. Programming knapsack in hand, I pursed my lips and intrepidly lifted my foot for the first steps up that steep climb&#8230; &#8230;then I realized that I was going [...]]]></description>
			<content:encoded><![CDATA[<p>So there I was. This huge, volcanic Mount Doom of work lay before me. It was dark, grim, and the trees looked taller and meaner than usual. Programming knapsack in hand, I pursed my lips and intrepidly lifted my foot for the first steps up that steep climb&#8230;</p>
<p><img style="float:right" src="http://liladreams.creatrixgames.com/blog/wp-content/uploads/2008/11/mount_doom.jpg" alt="Mount Doom" width="300" height="229" class="size-full wp-image-141" /> &#8230;then I realized that I was going to need more money. Hmm. Ok, so now I&#8217;m working on <em>that</em> problem first. And I haven&#8217;t gone up the mountain very far in the mean time.</p>
<p>I guess, to keep with the metaphor, I actually left the mountain and went into town for supplies. One of my goals is to make some small games. I&#8217;m building a Flash (Flex) game engine for that, and I&#8217;m finding that a lot of the things being built are directly applicable to my beloved MMO (pardon the tech-dork spew I&#8217;m about to force upon you):</p>
<ul>
<li>Asset manager with asynchronous hot loading? Yes.</li>
<li>Steady 65 FPS multi-layered, parallax scrolling tile engine? Yessir!</li>
<li>Game state system with stackable rendering layers? Check.</li>
<li>Component architecture for fabulous flexibility in game object creation? Got that.</li>
<li>Plans for more shiny game engine geek stuff? Hell yeah.</li>
</ul>
<p>I don&#8217;t expect any of that to mean much to anybody. But it felt good, because I am making progress here! Maybe not directly, but this is all stuff that Lila Dreams has to have, so I will eventually pick it up and toss it into the existing MMO chassis&#8211;and have one hot ride!! Wooooh, yeah!</p>
<p>But it&#8217;s also exciting to me because this is groundwork for a bunch of small games that keep kicking around in my head. I think maybe the Universe has routed me down this path for my own good. I&#8217;m learning, I&#8217;m doing, I&#8217;ve almost got a nice little base of operations to work from so I can build up, up, up. And&#8211;eventually&#8211;that big, scary mountain won&#8217;t be quite so big anymore.</p>
<p>While I&#8217;m here in this self-aggrandizing reverie, I will mention (against my better judgment) that I might even start a Flash game portal site. No, not like any you have ever seen. It&#8217;ll be&#8230; er, I&#8217;d better not say anything more. Mmmyeahok.</p>
<p>In summary: <strong>Bad news</strong>, no progress on Lila Dreams lately. <strong>Good news</strong>, some progress on Lila Dreams lately (albeit indirectly).</p>
<p>Stay with me here, I&#8217;m coming back to the foot of the mountain as soon as I get a chance. Only this time, I&#8217;ll be more ready than ever.</p>
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		<slash:comments>7</slash:comments>
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		<title>Lila now has even more indie-ness!</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/10/16/lila-now-has-even-more-indie-ness/</link>
		<comments>http://liladreams.creatrixgames.com/blog/2008/10/16/lila-now-has-even-more-indie-ness/#comments</comments>
		<pubDate>Thu, 16 Oct 2008 12:38:42 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Production]]></category>

		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=126</guid>
		<description><![CDATA[Creatrix Games is more indie than ever! Go, underdog!! The project has slowed to a crawl, unfortunately, because I had to backtrack and am reworking a lot of code from scratch. So, this has destroyed our milestone schedule, and as a result I am not getting any more funding until functionality is back to the [...]]]></description>
			<content:encoded><![CDATA[<p>Creatrix Games is more indie than ever! Go, underdog!!</p>
<p>The project has slowed to a crawl, unfortunately, because I had to backtrack and am reworking a lot of code from scratch. So, this has destroyed our milestone schedule, and as a result I am not getting any more funding until functionality is back to the point where our previous milestone left off. The sucky part is that much of the code done previously was not viable in terms of being a basis for building upon, so I can only salvage small parts of it. The rest goes in the trash.</p>
<p>The real wrench in the works here is that I still need to eat. (Why?! Why must my mammalian metabolism demand daily fuel?!) I&#8217;ve had to divert most of my attention to other projects in order to not starve, <a href="http://www.willbeta.com/lose-weight-exercise/">lose<span style="display:none;">Weight Exercise</span></a> my house, and become a hobo. This vicious cycle has left me with almost no time to work on Lila Dreams, although it has not drained any of my determination. It just means the game is going to be released a lot later than any of us had ever wanted. Still, I&#8217;d rather release late than never!</p>
<p>The good news is that there is running code and a solid, new technical architecture, so at least I have confidence that I can actually get it all put back together eventually. As with many things in life, it comes down to simply finding the hours in each day to get something accomplished.</p>
<p>I do foresee income from my other ventures reaching a point where I can get back to 80% of my time being spent on Lila Dreams, so nobody had better start nay-saying! <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  There&#8217;s a bright future for this project. It&#8217;s still gonna be awesome.</p>
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		<slash:comments>15</slash:comments>
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