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	<title>Comments on: What lies ahead, and when.</title>
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	<link>http://liladreams.creatrixgames.com/blog/2009/05/04/what-lies-ahead-and-when/</link>
	<description>The inside story of an indie MMO by Creatrix Games.</description>
	<lastBuildDate>Fri, 11 Jun 2010 16:24:39 +0000</lastBuildDate>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/05/04/what-lies-ahead-and-when/comment-page-1/#comment-682</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 09 May 2009 18:10:01 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=187#comment-682</guid>
		<description>I think PBE is a great engine. I will happily use it, if the need arises. But a lot depends on how successful I can be without Flash. I&#039;d really like to focus on one technology and become an expert with it, but if it turns out that I can&#039;t succeed financially with Unity, of course I&#039;ll use Flash.

I still like Flash. It&#039;s just my time is limited and I want to dedicate it to the biggest priorities. I&#039;ll be keeping an eye on PBE, though.

To be very clear, using Unity is the plan until it fails. If it turns out to be unfeasible, I&#039;ll change directions.

A big reason I want to use 3d is because it is so immersive. I have huge passion for creating atmospheric, interactive places. 3d facilitates that better than 2d in many cases, IMHO (caveat emptor, of course). So I want to aim for that, and Unity is the best available path right now.</description>
		<content:encoded><![CDATA[<p>I think PBE is a great engine. I will happily use it, if the need arises. But a lot depends on how successful I can be without Flash. I&#8217;d really like to focus on one technology and become an expert with it, but if it turns out that I can&#8217;t succeed financially with Unity, of course I&#8217;ll use Flash.</p>
<p>I still like Flash. It&#8217;s just my time is limited and I want to dedicate it to the biggest priorities. I&#8217;ll be keeping an eye on PBE, though.</p>
<p>To be very clear, using Unity is the plan until it fails. If it turns out to be unfeasible, I&#8217;ll change directions.</p>
<p>A big reason I want to use 3d is because it is so immersive. I have huge passion for creating atmospheric, interactive places. 3d facilitates that better than 2d in many cases, IMHO (caveat emptor, of course). So I want to aim for that, and Unity is the best available path right now.</p>
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		<title>By: FluffFluff</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/05/04/what-lies-ahead-and-when/comment-page-1/#comment-681</link>
		<dc:creator>FluffFluff</dc:creator>
		<pubDate>Sat, 09 May 2009 08:48:02 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=187#comment-681</guid>
		<description>what happen to  &#039;Push Button Engine&#039;?  Will it still be used in future games?</description>
		<content:encoded><![CDATA[<p>what happen to  &#8216;Push Button Engine&#8217;?  Will it still be used in future games?</p>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/05/04/what-lies-ahead-and-when/comment-page-1/#comment-680</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 08 May 2009 15:15:31 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=187#comment-680</guid>
		<description>Regarding 3d movement, I haven&#039;t fully decided. Making that decision is part personal preference, part technical, and part gameplay. I&#039;m not going to get hung up on it, though, because the side view isn&#039;t what makes the game fun. :)

Regarding gameplay, the reason Lila Dreams is different in some ways is because I haven&#039;t found any MMOs that don&#039;t revolve around killing creatures over and over. Some combat is fun, but combat because there&#039;s nothing else to do sucks.

My goal isn&#039;t to compete with mainstream MMOs. It&#039;s a boutique MMO, afterall. The gameplay will not revolve around the same activities that every other MMO offers. I&#039;m not too concerned about saturation of a market in which I&#039;m not competing. :)

Ok, I grant you that to some degree it is the same market (and it certainly competes in terms of a player&#039;s choices of how to use free time in general--movies, gaming, dating, rock climbing, sewing, etc all compete on that level), but Lila Dreams will find its audience because it won&#039;t appeal to everyone. It&#039;ll get called stupid and boring by some. And that&#039;s exactly how I want it. I&#039;ll take the smaller audience if it means I can make a game that I love and respect.</description>
		<content:encoded><![CDATA[<p>Regarding 3d movement, I haven&#8217;t fully decided. Making that decision is part personal preference, part technical, and part gameplay. I&#8217;m not going to get hung up on it, though, because the side view isn&#8217;t what makes the game fun. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Regarding gameplay, the reason Lila Dreams is different in some ways is because I haven&#8217;t found any MMOs that don&#8217;t revolve around killing creatures over and over. Some combat is fun, but combat because there&#8217;s nothing else to do sucks.</p>
<p>My goal isn&#8217;t to compete with mainstream MMOs. It&#8217;s a boutique MMO, afterall. The gameplay will not revolve around the same activities that every other MMO offers. I&#8217;m not too concerned about saturation of a market in which I&#8217;m not competing. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Ok, I grant you that to some degree it is the same market (and it certainly competes in terms of a player&#8217;s choices of how to use free time in general&#8211;movies, gaming, dating, rock climbing, sewing, etc all compete on that level), but Lila Dreams will find its audience because it won&#8217;t appeal to everyone. It&#8217;ll get called stupid and boring by some. And that&#8217;s exactly how I want it. I&#8217;ll take the smaller audience if it means I can make a game that I love and respect.</p>
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		<title>By: Xannax</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/05/04/what-lies-ahead-and-when/comment-page-1/#comment-679</link>
		<dc:creator>Xannax</dc:creator>
		<pubDate>Fri, 08 May 2009 01:13:45 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=187#comment-679</guid>
		<description>HA! See?
:)
(just joking)</description>
		<content:encoded><![CDATA[<p>HA! See?<br />
 <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
(just joking)</p>
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		<title>By: SirWamsly</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/05/04/what-lies-ahead-and-when/comment-page-1/#comment-678</link>
		<dc:creator>SirWamsly</dc:creator>
		<pubDate>Fri, 08 May 2009 00:09:26 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=187#comment-678</guid>
		<description>We&#039;re all routing for you!!
however I have one thing to say...
PLEASE DON&#039;T GO 3D MOVEMENT!!!!!!

The 3DMMO market is totally saturated and thus there is little to no room for innovation to stick. No matter how good your gimmicks are (which by the way, the ones you let us in on are brilliant), unless your gameplay is perfect, you won&#039;t keep any players for longer than a month. I hate to be harsh but I can&#039;t see any other way.

I really think you should play Little Big Planet. I know I said it before and you gave a very fair answer but you should find a way. Borrow a PS3 or something because there is a lot of ideas I think you could glean from that game in terms of 2D motion in a 3D environment.

Listen to us giving you suggestions... like we know any better really &gt;.&gt;

Let me know when you&#039;re game is done, I&#039;ll be there opening day!</description>
		<content:encoded><![CDATA[<p>We&#8217;re all routing for you!!<br />
however I have one thing to say&#8230;<br />
PLEASE DON&#8217;T GO 3D MOVEMENT!!!!!!</p>
<p>The 3DMMO market is totally saturated and thus there is little to no room for innovation to stick. No matter how good your gimmicks are (which by the way, the ones you let us in on are brilliant), unless your gameplay is perfect, you won&#8217;t keep any players for longer than a month. I hate to be harsh but I can&#8217;t see any other way.</p>
<p>I really think you should play Little Big Planet. I know I said it before and you gave a very fair answer but you should find a way. Borrow a PS3 or something because there is a lot of ideas I think you could glean from that game in terms of 2D motion in a 3D environment.</p>
<p>Listen to us giving you suggestions&#8230; like we know any better really &gt;.&gt;</p>
<p>Let me know when you&#8217;re game is done, I&#8217;ll be there opening day!</p>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/05/04/what-lies-ahead-and-when/comment-page-1/#comment-677</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 05 May 2009 15:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=187#comment-677</guid>
		<description>Thanks for all the encouragement! As always, it really means a lot to me.

Xannax, thank you for your passionate and well reasoned comment. I am very fortunate to have so many people who care about this project.

I can&#039;t describe here, in detail, my reasons for wanting to use 3d (it should maybe be a whole post, probably), but I will mention:

A) visual versatility (camera, asset reuse, etc),

B) 3d rendering does not necessarily mean 3d freedom of motion,

C) 3d art can have as much style as 2d art,

D) a 3d MMO can be made by a single person (though I don&#039;t expect to remain a team of one forever).

That noted, you have totally valid points. (Except maybe the Unity one.) :p And, if it turns out to kick my ass, I can always turn around and crawl, whimpering, back to a 2d Flash client. 8)

But I have to try to do what I most want to do first. Failing that, I have backup plans.</description>
		<content:encoded><![CDATA[<p>Thanks for all the encouragement! As always, it really means a lot to me.</p>
<p>Xannax, thank you for your passionate and well reasoned comment. I am very fortunate to have so many people who care about this project.</p>
<p>I can&#8217;t describe here, in detail, my reasons for wanting to use 3d (it should maybe be a whole post, probably), but I will mention:</p>
<p>A) visual versatility (camera, asset reuse, etc),</p>
<p>B) 3d rendering does not necessarily mean 3d freedom of motion,</p>
<p>C) 3d art can have as much style as 2d art,</p>
<p>D) a 3d MMO can be made by a single person (though I don&#8217;t expect to remain a team of one forever).</p>
<p>That noted, you have totally valid points. (Except maybe the Unity one.) :p And, if it turns out to kick my ass, I can always turn around and crawl, whimpering, back to a 2d Flash client. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> </p>
<p>But I have to try to do what I most want to do first. Failing that, I have backup plans.</p>
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		<title>By: Xannax</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/05/04/what-lies-ahead-and-when/comment-page-1/#comment-676</link>
		<dc:creator>Xannax</dc:creator>
		<pubDate>Tue, 05 May 2009 12:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=187#comment-676</guid>
		<description>I do understand perfectly; However, in my humble opinion...DONT use unity! There is an ongoing battle of 3D engines, and who will win is still uknown. There is nothing to be sure that unity will not be dead three years from now, as many other web technologies died in the past. Moreover, and I am speaking from experience (I do 2D and 3D animation, also did modelling for some games), pulling of nice graphics in 3D is much, much, much harder than in 2D. You get a good, talented illustrator and you have your nice 2D graphics. As for 3D, having a talented artist is not enough: you need a talented modeller, a talented texturer, and a talented coder, and you have to keep in mind one million constraints due to machines power, browsers limitations, etc. It requires much more work. Plus, you would be competing with all the &quot;professional&quot; MMORPG which are all in 3D, whereas 2D would make Lila Dreams stand out.
And I haven&#039;t begun of speaking about the coding part, with much, much, much harder physics, collisions system, etc, and gamers that are used now to perfect systems and are not really likely to forgive, say, half a body in a wall or feet under the ground while climbing a hill. Also, populating the world is much harder, not ending up with large, empty areas is much harder, overall interacting with the world is much harder. In 2D, I can think of so many ways for a player to lift a stone and throw it. In 3D? it is a burden to implement.
On a personal level, all I can say is I fell in love with every mockup screen of LD I&#039;ve seen before, and I hardly see them translated in 3D with the same level of magic and details.
Of course I do not intend to tell you what to do; but you are saying it yourself: &quot;The game has to be scaled down&quot;; well, why then do it in 3D? Make it technically as easy as it gets, and concentrate on the mood, the graphics, the system, etc. Those are what matters. 3D is only a little polish, that doesn&#039;t really change how much fun the game is, but it is a polish that can cost a lot. Just remove it, and leave it for Lila Dreams 2 if Lila Dreams 1 works well.
I am saying all this because I am too working on my own game, with the same issues that you are facing. And I, too, thought of going 3D, and began designing for 3D, having ideas of gameplay, etc. Then after going in that direction for a while, I just understood that if I was going to do this, the game would never ever be finished. 3D requires a team, there is no way out of this.
So I reverted back to 2D, with the idea that if the games works well, then maybe I can lift the funding or find volunteers to help for the second episode.
Well; just my two cents. I really do not mean to play smart or tell people what to do. It&#039;s just that I really like your project and I fear that you are going on a path that leads to infinite production time.
Good luck anyway, and I&#039;ll be waiting for your updates!</description>
		<content:encoded><![CDATA[<p>I do understand perfectly; However, in my humble opinion&#8230;DONT use unity! There is an ongoing battle of 3D engines, and who will win is still uknown. There is nothing to be sure that unity will not be dead three years from now, as many other web technologies died in the past. Moreover, and I am speaking from experience (I do 2D and 3D animation, also did modelling for some games), pulling of nice graphics in 3D is much, much, much harder than in 2D. You get a good, talented illustrator and you have your nice 2D graphics. As for 3D, having a talented artist is not enough: you need a talented modeller, a talented texturer, and a talented coder, and you have to keep in mind one million constraints due to machines power, browsers limitations, etc. It requires much more work. Plus, you would be competing with all the &#8220;professional&#8221; MMORPG which are all in 3D, whereas 2D would make Lila Dreams stand out.<br />
And I haven&#8217;t begun of speaking about the coding part, with much, much, much harder physics, collisions system, etc, and gamers that are used now to perfect systems and are not really likely to forgive, say, half a body in a wall or feet under the ground while climbing a hill. Also, populating the world is much harder, not ending up with large, empty areas is much harder, overall interacting with the world is much harder. In 2D, I can think of so many ways for a player to lift a stone and throw it. In 3D? it is a burden to implement.<br />
On a personal level, all I can say is I fell in love with every mockup screen of LD I&#8217;ve seen before, and I hardly see them translated in 3D with the same level of magic and details.<br />
Of course I do not intend to tell you what to do; but you are saying it yourself: &#8220;The game has to be scaled down&#8221;; well, why then do it in 3D? Make it technically as easy as it gets, and concentrate on the mood, the graphics, the system, etc. Those are what matters. 3D is only a little polish, that doesn&#8217;t really change how much fun the game is, but it is a polish that can cost a lot. Just remove it, and leave it for Lila Dreams 2 if Lila Dreams 1 works well.<br />
I am saying all this because I am too working on my own game, with the same issues that you are facing. And I, too, thought of going 3D, and began designing for 3D, having ideas of gameplay, etc. Then after going in that direction for a while, I just understood that if I was going to do this, the game would never ever be finished. 3D requires a team, there is no way out of this.<br />
So I reverted back to 2D, with the idea that if the games works well, then maybe I can lift the funding or find volunteers to help for the second episode.<br />
Well; just my two cents. I really do not mean to play smart or tell people what to do. It&#8217;s just that I really like your project and I fear that you are going on a path that leads to infinite production time.<br />
Good luck anyway, and I&#8217;ll be waiting for your updates!</p>
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		<title>By: Sludeg</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/05/04/what-lies-ahead-and-when/comment-page-1/#comment-675</link>
		<dc:creator>Sludeg</dc:creator>
		<pubDate>Tue, 05 May 2009 09:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=187#comment-675</guid>
		<description>I&#039;m sad now, but I will go and play ICO and be happy again while I wait for this game to come out. Let&#039;s hope LOVE won&#039;t be delayed too.
Lila Dreams and LOVE are the two games I&#039;m waiting for most.</description>
		<content:encoded><![CDATA[<p>I&#8217;m sad now, but I will go and play ICO and be happy again while I wait for this game to come out. Let&#8217;s hope LOVE won&#8217;t be delayed too.<br />
Lila Dreams and LOVE are the two games I&#8217;m waiting for most.</p>
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		<title>By: FluffFluff</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/05/04/what-lies-ahead-and-when/comment-page-1/#comment-674</link>
		<dc:creator>FluffFluff</dc:creator>
		<pubDate>Tue, 05 May 2009 04:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=187#comment-674</guid>
		<description>I do hope at least the game would be a 2d side-scrolling style, the art designs are better that way!</description>
		<content:encoded><![CDATA[<p>I do hope at least the game would be a 2d side-scrolling style, the art designs are better that way!</p>
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		<title>By: Jordan</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/05/04/what-lies-ahead-and-when/comment-page-1/#comment-673</link>
		<dc:creator>Jordan</dc:creator>
		<pubDate>Tue, 05 May 2009 01:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=187#comment-673</guid>
		<description>I remember reading about Lila Dreams a while ago on TIGSource, and came here today to check how it&#039;s going. It&#039;s sad to hear that it has to be delayed, but am gladdened to see that you have not given up hope. Keep up the good work, I look forward to playing this game when completed.</description>
		<content:encoded><![CDATA[<p>I remember reading about Lila Dreams a while ago on TIGSource, and came here today to check how it&#8217;s going. It&#8217;s sad to hear that it has to be delayed, but am gladdened to see that you have not given up hope. Keep up the good work, I look forward to playing this game when completed.</p>
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