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	<title>Comments on: The benefits of time on game design</title>
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	<link>http://liladreams.creatrixgames.com/blog/2009/03/17/the-benefits-of-time-on-game-design/</link>
	<description>The inside story of an indie MMO by Creatrix Games.</description>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/03/17/the-benefits-of-time-on-game-design/comment-page-1/#comment-668</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 02 Apr 2009 00:07:13 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=175#comment-668</guid>
		<description>Hey, thanks for the heads-up! Actually I&#039;ve already got my grubby paws on the beta version. ;)

I think it will be very, very useful because it will be like having a team working on the core engine for me! And, to be honest, that&#039;s all the stuff I&#039;m not particularly passionate about working on (sprite rendering, collision management, input mapping, etc). So, I fully plan to use it for all my future Flash projects. It will give me a big leg up.

It&#039;s from some of the guys behind the various old Torque engines (TGE, TGB), so I know it&#039;s got some good brains behind it. I&#039;m also really happy that it is component-based like my engine, which is my preferred technical architecture. It&#039;s also leveraging some of the libraries I use, like Box2d. Couldn&#039;t get much more kosher than that, in my opinion. :)</description>
		<content:encoded><![CDATA[<p>Hey, thanks for the heads-up! Actually I&#8217;ve already got my grubby paws on the beta version. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I think it will be very, very useful because it will be like having a team working on the core engine for me! And, to be honest, that&#8217;s all the stuff I&#8217;m not particularly passionate about working on (sprite rendering, collision management, input mapping, etc). So, I fully plan to use it for all my future Flash projects. It will give me a big leg up.</p>
<p>It&#8217;s from some of the guys behind the various old Torque engines (TGE, TGB), so I know it&#8217;s got some good brains behind it. I&#8217;m also really happy that it is component-based like my engine, which is my preferred technical architecture. It&#8217;s also leveraging some of the libraries I use, like Box2d. Couldn&#8217;t get much more kosher than that, in my opinion. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Xannax</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/03/17/the-benefits-of-time-on-game-design/comment-page-1/#comment-667</link>
		<dc:creator>Xannax</dc:creator>
		<pubDate>Wed, 01 Apr 2009 17:29:35 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=175#comment-667</guid>
		<description>It&#039;s completely unrelated, but I just heard of this and I thought you would be interested:
http://pushbuttonengine.com/
Haven&#039;t used it one bit yet, but it might accelerate game development. It looks promising. I don&#039;t know if it beats developing your own engine though.</description>
		<content:encoded><![CDATA[<p>It&#8217;s completely unrelated, but I just heard of this and I thought you would be interested:<br />
<a href="http://pushbuttonengine.com/" rel="nofollow">http://pushbuttonengine.com/</a><br />
Haven&#8217;t used it one bit yet, but it might accelerate game development. It looks promising. I don&#8217;t know if it beats developing your own engine though.</p>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/03/17/the-benefits-of-time-on-game-design/comment-page-1/#comment-663</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 23 Mar 2009 02:05:27 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=175#comment-663</guid>
		<description>Aushou, I agree, but we have to make the best of the situation. :) Even though I can&#039;t work on this directly right now, I do continue to evolve and refine the plans for it.

It&#039;s a little bit like writing a novel or script, I think. If you let it sit for a while, new things bubble up, and it can only be good for the end product. Stepping away gives more perspective.

It could be that so many games are rushed because of financial pressures that a lot of design choices are poorly made simply because they are the path of least resistance. You know, &quot;This game is about combat, but it&#039;s a variation on that theme.&quot; That saves time and puts you ahead since you know what you&#039;re getting into.

Well, I like combat enough (as mentioned in this post, I&#039;m working on something based solely around combat), but to be honest I want to be able to make Lila Dreams into a game that isn&#039;t just about frickin&#039; combat! I&#039;m willing to wait until I can make the game I want to make, even if it takes a lot longer. We&#039;ll all be happier that way. :)

So, thank you for your continued support and patience. I really do appreciate it!</description>
		<content:encoded><![CDATA[<p>Aushou, I agree, but we have to make the best of the situation. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Even though I can&#8217;t work on this directly right now, I do continue to evolve and refine the plans for it.</p>
<p>It&#8217;s a little bit like writing a novel or script, I think. If you let it sit for a while, new things bubble up, and it can only be good for the end product. Stepping away gives more perspective.</p>
<p>It could be that so many games are rushed because of financial pressures that a lot of design choices are poorly made simply because they are the path of least resistance. You know, &#8220;This game is about combat, but it&#8217;s a variation on that theme.&#8221; That saves time and puts you ahead since you know what you&#8217;re getting into.</p>
<p>Well, I like combat enough (as mentioned in this post, I&#8217;m working on something based solely around combat), but to be honest I want to be able to make Lila Dreams into a game that isn&#8217;t just about frickin&#8217; combat! I&#8217;m willing to wait until I can make the game I want to make, even if it takes a lot longer. We&#8217;ll all be happier that way. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So, thank you for your continued support and patience. I really do appreciate it!</p>
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		<title>By: Aushou</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/03/17/the-benefits-of-time-on-game-design/comment-page-1/#comment-662</link>
		<dc:creator>Aushou</dc:creator>
		<pubDate>Sun, 22 Mar 2009 23:28:34 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=175#comment-662</guid>
		<description>Remember when we thought there might have been a playable object by Halloween 2008? That was nice...</description>
		<content:encoded><![CDATA[<p>Remember when we thought there might have been a playable object by Halloween 2008? That was nice&#8230;</p>
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		<title>By: SaintAjora</title>
		<link>http://liladreams.creatrixgames.com/blog/2009/03/17/the-benefits-of-time-on-game-design/comment-page-1/#comment-661</link>
		<dc:creator>SaintAjora</dc:creator>
		<pubDate>Sun, 22 Mar 2009 17:24:43 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=175#comment-661</guid>
		<description>An interesting take I have seen on character growth is the system being designed for a French game called Wakfu. While there are classes there is still a great deal of variability in play style, and rather than character levels, the skills used level up as they are used.</description>
		<content:encoded><![CDATA[<p>An interesting take I have seen on character growth is the system being designed for a French game called Wakfu. While there are classes there is still a great deal of variability in play style, and rather than character levels, the skills used level up as they are used.</p>
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