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	<title>Comments on: Lila now has even more indie-ness!</title>
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	<link>http://liladreams.creatrixgames.com/blog/2008/10/16/lila-now-has-even-more-indie-ness/</link>
	<description>The inside story of an indie MMO by Creatrix Games.</description>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/10/16/lila-now-has-even-more-indie-ness/comment-page-1/#comment-609</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 16 Nov 2008 01:15:39 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=126#comment-609</guid>
		<description>Thanks for the continued support, everyone. It keeps me fired up. :) I think hugs are a great idea. The world needs a lot more of those.

I&#039;ll be posting this coming Tuesday for a general update on things.</description>
		<content:encoded><![CDATA[<p>Thanks for the continued support, everyone. It keeps me fired up. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I think hugs are a great idea. The world needs a lot more of those.</p>
<p>I&#8217;ll be posting this coming Tuesday for a general update on things.</p>
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		<title>By: Billy</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/10/16/lila-now-has-even-more-indie-ness/comment-page-1/#comment-608</link>
		<dc:creator>Billy</dc:creator>
		<pubDate>Sat, 15 Nov 2008 00:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=126#comment-608</guid>
		<description>We&#039;re all waiting at the light at the end of the tunnel. Just keep working towards us. We have cake and hugs to give out.</description>
		<content:encoded><![CDATA[<p>We&#8217;re all waiting at the light at the end of the tunnel. Just keep working towards us. We have cake and hugs to give out.</p>
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		<title>By: fucrate</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/10/16/lila-now-has-even-more-indie-ness/comment-page-1/#comment-607</link>
		<dc:creator>fucrate</dc:creator>
		<pubDate>Thu, 13 Nov 2008 21:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=126#comment-607</guid>
		<description>Keep workin Jason, you can totally work through it!  Dinowaurs ran out of funding months ago, and development took a hit as we started taking other contracts, but we&#039;re actually close to finish!  You can get there too, just keep it up.  And remember, releasing an awesome game is way more important than releasing early.</description>
		<content:encoded><![CDATA[<p>Keep workin Jason, you can totally work through it!  Dinowaurs ran out of funding months ago, and development took a hit as we started taking other contracts, but we&#8217;re actually close to finish!  You can get there too, just keep it up.  And remember, releasing an awesome game is way more important than releasing early.</p>
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		<title>By: Martin</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/10/16/lila-now-has-even-more-indie-ness/comment-page-1/#comment-606</link>
		<dc:creator>Martin</dc:creator>
		<pubDate>Fri, 07 Nov 2008 19:40:17 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=126#comment-606</guid>
		<description>I&#039;ve been excited for this game for awhile.
The idea&#039;s great, keep us updated even if progress is slow.

As long as it comes out eventually I&#039;ll be happy.

Good Luck!</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been excited for this game for awhile.<br />
The idea&#8217;s great, keep us updated even if progress is slow.</p>
<p>As long as it comes out eventually I&#8217;ll be happy.</p>
<p>Good Luck!</p>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/10/16/lila-now-has-even-more-indie-ness/comment-page-1/#comment-604</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 31 Oct 2008 13:26:46 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=126#comment-604</guid>
		<description>You are right, dear FluffFluff! There is a delay here, but eventually, Lila will be back on track. It&#039;s a project I will continue to work on whether I have funding or not. Funding just means it gets done faster, but either way I will keep working on it.

Thanks again, everyone, for the words of support!</description>
		<content:encoded><![CDATA[<p>You are right, dear FluffFluff! There is a delay here, but eventually, Lila will be back on track. It&#8217;s a project I will continue to work on whether I have funding or not. Funding just means it gets done faster, but either way I will keep working on it.</p>
<p>Thanks again, everyone, for the words of support!</p>
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		<title>By: FluffFluff</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/10/16/lila-now-has-even-more-indie-ness/comment-page-1/#comment-603</link>
		<dc:creator>FluffFluff</dc:creator>
		<pubDate>Fri, 31 Oct 2008 03:14:10 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=126#comment-603</guid>
		<description>This could only mean one thing! the game would be great! 

Even the forces of nature itself can&#039;t  prevent this inevitable fate in the making.  :)

That&#039;s right, keep alive and moving, hope for the best!</description>
		<content:encoded><![CDATA[<p>This could only mean one thing! the game would be great! </p>
<p>Even the forces of nature itself can&#8217;t  prevent this inevitable fate in the making.  <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>That&#8217;s right, keep alive and moving, hope for the best!</p>
]]></content:encoded>
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		<title>By: Septagon</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/10/16/lila-now-has-even-more-indie-ness/comment-page-1/#comment-600</link>
		<dc:creator>Septagon</dc:creator>
		<pubDate>Sun, 19 Oct 2008 20:34:46 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=126#comment-600</guid>
		<description>I once worked on a game project I cared about deeply, and had to put it on hold. I wish you the determination and enjoyment to see Lila Dreams through to completion!</description>
		<content:encoded><![CDATA[<p>I once worked on a game project I cared about deeply, and had to put it on hold. I wish you the determination and enjoyment to see Lila Dreams through to completion!</p>
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		<title>By: Schell</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/10/16/lila-now-has-even-more-indie-ness/comment-page-1/#comment-599</link>
		<dc:creator>Schell</dc:creator>
		<pubDate>Sat, 18 Oct 2008 17:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=126#comment-599</guid>
		<description>You could always open source the project, of course then you take the risk of it running away from you. I really want to see this game come out, don&#039;t give up!</description>
		<content:encoded><![CDATA[<p>You could always open source the project, of course then you take the risk of it running away from you. I really want to see this game come out, don&#8217;t give up!</p>
]]></content:encoded>
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		<title>By: Rin</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/10/16/lila-now-has-even-more-indie-ness/comment-page-1/#comment-598</link>
		<dc:creator>Rin</dc:creator>
		<pubDate>Sat, 18 Oct 2008 03:20:44 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=126#comment-598</guid>
		<description>Hey Jason. Hope the situation brightens up for you. Good on you for not giving up on the project!</description>
		<content:encoded><![CDATA[<p>Hey Jason. Hope the situation brightens up for you. Good on you for not giving up on the project!</p>
]]></content:encoded>
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		<title>By: Blue</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/10/16/lila-now-has-even-more-indie-ness/comment-page-1/#comment-597</link>
		<dc:creator>Blue</dc:creator>
		<pubDate>Fri, 17 Oct 2008 22:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=126#comment-597</guid>
		<description>Damn.
But I guess the longer the wait, the better it&#039;ll be, right? I&#039;m really working foward to it; keep it up</description>
		<content:encoded><![CDATA[<p>Damn.<br />
But I guess the longer the wait, the better it&#8217;ll be, right? I&#8217;m really working foward to it; keep it up</p>
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