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	<title>Comments on: 10 Lessons for the MMO user experience (part 1)</title>
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	<link>http://liladreams.creatrixgames.com/blog/2008/09/02/10-lessons-for-the-mmo-user-experience-part-1/</link>
	<description>The inside story of an indie MMO by Creatrix Games.</description>
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		<title>By: AlbeyAmakiir</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/09/02/10-lessons-for-the-mmo-user-experience-part-1/comment-page-1/#comment-556</link>
		<dc:creator>AlbeyAmakiir</dc:creator>
		<pubDate>Tue, 09 Sep 2008 05:24:26 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=100#comment-556</guid>
		<description>&quot;#3: People will cheat&quot;

Why? It&#039;s because (well, sometimes because) it makes the cheater feel like they&#039;re better than the developers. If they can get the rewards without doing the work. There are other reasons, but I can only think of a few, and some may not apply to this (&quot;Damnit, I can&#039;t beat this boss, but I like the story and want to know what happens next!&quot;).</description>
		<content:encoded><![CDATA[<p>&#8220;#3: People will cheat&#8221;</p>
<p>Why? It&#8217;s because (well, sometimes because) it makes the cheater feel like they&#8217;re better than the developers. If they can get the rewards without doing the work. There are other reasons, but I can only think of a few, and some may not apply to this (&#8220;Damnit, I can&#8217;t beat this boss, but I like the story and want to know what happens next!&#8221;).</p>
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		<title>By: DrRabbito</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/09/02/10-lessons-for-the-mmo-user-experience-part-1/comment-page-1/#comment-555</link>
		<dc:creator>DrRabbito</dc:creator>
		<pubDate>Sun, 07 Sep 2008 09:20:07 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=100#comment-555</guid>
		<description>And yet we&#039;re reading these posts by jason.
Maybe all we need is to open our mind a little more

*cough*..one day..*cough*

killing stuff isn&#039;t always the only thing we can do (obviously), but certainly the easiest to be familliar with.

I wonder what his next lessons would lead up to.</description>
		<content:encoded><![CDATA[<p>And yet we&#8217;re reading these posts by jason.<br />
Maybe all we need is to open our mind a little more</p>
<p>*cough*..one day..*cough*</p>
<p>killing stuff isn&#8217;t always the only thing we can do (obviously), but certainly the easiest to be familliar with.</p>
<p>I wonder what his next lessons would lead up to.</p>
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		<title>By: Eleo</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/09/02/10-lessons-for-the-mmo-user-experience-part-1/comment-page-1/#comment-554</link>
		<dc:creator>Eleo</dc:creator>
		<pubDate>Thu, 04 Sep 2008 12:36:31 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=100#comment-554</guid>
		<description>Lesson #1: Nobody reads

Very true my friends.</description>
		<content:encoded><![CDATA[<p>Lesson #1: Nobody reads</p>
<p>Very true my friends.</p>
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		<title>By: o_o</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/09/02/10-lessons-for-the-mmo-user-experience-part-1/comment-page-1/#comment-553</link>
		<dc:creator>o_o</dc:creator>
		<pubDate>Wed, 03 Sep 2008 22:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=100#comment-553</guid>
		<description>I sorta fell prey to rule #1 and thought there was a lila dreams beta. 


-_-</description>
		<content:encoded><![CDATA[<p>I sorta fell prey to rule #1 and thought there was a lila dreams beta. </p>
<p>-_-</p>
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		<title>By: FluffFluff</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/09/02/10-lessons-for-the-mmo-user-experience-part-1/comment-page-1/#comment-552</link>
		<dc:creator>FluffFluff</dc:creator>
		<pubDate>Wed, 03 Sep 2008 09:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=100#comment-552</guid>
		<description>Very spot on..... more often than not, there are always those games that boast so much on paper, only to do poorly in the end. Either that or I might be one those cynical people you&#039;ve mentioned in your &#039;lessons&#039;

Hopefully this one would make a difference! YEAH!!!!</description>
		<content:encoded><![CDATA[<p>Very spot on&#8230;.. more often than not, there are always those games that boast so much on paper, only to do poorly in the end. Either that or I might be one those cynical people you&#8217;ve mentioned in your &#8216;lessons&#8217;</p>
<p>Hopefully this one would make a difference! YEAH!!!!</p>
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		<title>By: Paper Rabbit</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/09/02/10-lessons-for-the-mmo-user-experience-part-1/comment-page-1/#comment-547</link>
		<dc:creator>Paper Rabbit</dc:creator>
		<pubDate>Wed, 03 Sep 2008 02:17:46 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=100#comment-547</guid>
		<description>Words of wisom! This guy definitely knows what he&#039;s talking about. #2 brought back memories of Vanguard, which promised a &quot;fellowship system&quot; to keep friends who play for different times all at the same level regardless. They didn&#039;t have it done at launch, and all my friends quit forever as a result.</description>
		<content:encoded><![CDATA[<p>Words of wisom! This guy definitely knows what he&#8217;s talking about. #2 brought back memories of Vanguard, which promised a &#8220;fellowship system&#8221; to keep friends who play for different times all at the same level regardless. They didn&#8217;t have it done at launch, and all my friends quit forever as a result.</p>
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