Since I don’t want our beloved community to languish during this lull in our development, I thought I should update everyone on our current activities.
Dave is feverishly learning the code base. It’s big, really big. I know, because I’m learning it too! I’ve promoted myself to real programmer status, and actually it’s pretty fun. So Dave and I are staring up at this mountain we need to climb in order to get production moving at full steam. But we’re not afraid.
(I’m gonna talk a bit tech-head now, because I don’t want to talk game design until we get this baby moving again.)
Actually, I’ve begun to rewrite our tools from scratch. The version we’ve used up to now was a kind of Frankenstein of rushed hacks and patches. It also wasn’t set up to support the workflow I want the project to have. I’m fixing all that now.
Dave is working on getting the server to send assets to the client (whereas before they just got grabbed from a public URL). In the process, we’re building a new asset management system, and exploring all the deep, dark corridors of this MMO engine’s dungeons.
Fun, exciting, and I’ve actually got a very optimistic outlook for the future of the game. Lila is far from over.
4 comments ↓
It’s good to hear things are moving along. I’m still really looking forward to playing.
“optimistic outlook for the future of the game” - That’s good to hear. I’m still really looking forward to playing too.
Good luck with the programming
Keep on climbing to the top!!!
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