<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Expedition in the hills</title>
	<atom:link href="http://liladreams.creatrixgames.com/blog/2008/06/25/expedition-in-the-hills/feed/" rel="self" type="application/rss+xml" />
	<link>http://liladreams.creatrixgames.com/blog/2008/06/25/expedition-in-the-hills/</link>
	<description>The inside story of an indie MMO by Creatrix Games.</description>
	<lastBuildDate>Fri, 11 Jun 2010 16:24:39 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: SirWamsly</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/06/25/expedition-in-the-hills/comment-page-1/#comment-515</link>
		<dc:creator>SirWamsly</dc:creator>
		<pubDate>Fri, 25 Jul 2008 19:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=81#comment-515</guid>
		<description>just wondering, is there a chance of a new post any time soon? I know we&#039;re all anxious to hear what&#039;s coming!</description>
		<content:encoded><![CDATA[<p>just wondering, is there a chance of a new post any time soon? I know we&#8217;re all anxious to hear what&#8217;s coming!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dr Rabbito</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/06/25/expedition-in-the-hills/comment-page-1/#comment-511</link>
		<dc:creator>Dr Rabbito</dc:creator>
		<pubDate>Tue, 08 Jul 2008 13:46:58 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=81#comment-511</guid>
		<description>Yes SirWarmsly..............it would make a HANDFUL of people very happy indeed! :)</description>
		<content:encoded><![CDATA[<p>Yes SirWarmsly&#8230;&#8230;&#8230;&#8230;..it would make a HANDFUL of people very happy indeed! <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paper Rabbit</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/06/25/expedition-in-the-hills/comment-page-1/#comment-508</link>
		<dc:creator>Paper Rabbit</dc:creator>
		<pubDate>Tue, 01 Jul 2008 05:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=81#comment-508</guid>
		<description>I&#039;m very excited to hear about the trapper. I love the idea of interaction between the different challenge systems in the game (in this case combat and gardening). I want to be able to experience every little bit of this game when it comes out (and I&#039;m sure I&#039;m not the only one), so having classes that encourage a broad range of activities in order to reach maximum effectiveness is sure to be a crowd pleaser.</description>
		<content:encoded><![CDATA[<p>I&#8217;m very excited to hear about the trapper. I love the idea of interaction between the different challenge systems in the game (in this case combat and gardening). I want to be able to experience every little bit of this game when it comes out (and I&#8217;m sure I&#8217;m not the only one), so having classes that encourage a broad range of activities in order to reach maximum effectiveness is sure to be a crowd pleaser.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan Mauldin</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/06/25/expedition-in-the-hills/comment-page-1/#comment-505</link>
		<dc:creator>Ryan Mauldin</dc:creator>
		<pubDate>Mon, 30 Jun 2008 13:58:24 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=81#comment-505</guid>
		<description>The Painkeeper should also benefit from the pain inflicted on its groupmates.

Just an idea.  Any mechanic that can be made more social should be looked into.

Awesome art.</description>
		<content:encoded><![CDATA[<p>The Painkeeper should also benefit from the pain inflicted on its groupmates.</p>
<p>Just an idea.  Any mechanic that can be made more social should be looked into.</p>
<p>Awesome art.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sir Cavy</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/06/25/expedition-in-the-hills/comment-page-1/#comment-504</link>
		<dc:creator>Sir Cavy</dc:creator>
		<pubDate>Mon, 30 Jun 2008 09:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=81#comment-504</guid>
		<description>I wonder if you have an Astronaut as a role? that would be great..</description>
		<content:encoded><![CDATA[<p>I wonder if you have an Astronaut as a role? that would be great..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: SirWamsly</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/06/25/expedition-in-the-hills/comment-page-1/#comment-497</link>
		<dc:creator>SirWamsly</dc:creator>
		<pubDate>Fri, 27 Jun 2008 08:10:35 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=81#comment-497</guid>
		<description>could we have a list of all the roles you have created so far? I understand it would be tentative but I would like to add them to the wiki soon.

On top of that, I would LOVE some more info on the monsters you have that are for sure going in the game. This may be a bit too much to ask and if it is please forgive me. But... if it isn&#039;t you would surely make a handful of people very very very happy!! Myself included.</description>
		<content:encoded><![CDATA[<p>could we have a list of all the roles you have created so far? I understand it would be tentative but I would like to add them to the wiki soon.</p>
<p>On top of that, I would LOVE some more info on the monsters you have that are for sure going in the game. This may be a bit too much to ask and if it is please forgive me. But&#8230; if it isn&#8217;t you would surely make a handful of people very very very happy!! Myself included.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/06/25/expedition-in-the-hills/comment-page-1/#comment-495</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 27 Jun 2008 02:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=81#comment-495</guid>
		<description>Sir Cavy, the unique feature of the Painkeeper is that the closer to death you are, the more powerful you become. So you&#039;ll want to hover as close to death as possible to maximize your power while &lt;i&gt;not quite&lt;/i&gt; getting killed.

Lorne and FluffFluff, yes of course memekins have heads. And faces. :) And, yes, correct about what you wear determines your Role.</description>
		<content:encoded><![CDATA[<p>Sir Cavy, the unique feature of the Painkeeper is that the closer to death you are, the more powerful you become. So you&#8217;ll want to hover as close to death as possible to maximize your power while <i>not quite</i> getting killed.</p>
<p>Lorne and FluffFluff, yes of course memekins have heads. And faces. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  And, yes, correct about what you wear determines your Role.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lorne</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/06/25/expedition-in-the-hills/comment-page-1/#comment-493</link>
		<dc:creator>Lorne</dc:creator>
		<pubDate>Thu, 26 Jun 2008 22:41:17 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=81#comment-493</guid>
		<description>Also, I&#039;m assuming you change hats/masks (or even whole outfits) to change class?</description>
		<content:encoded><![CDATA[<p>Also, I&#8217;m assuming you change hats/masks (or even whole outfits) to change class?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lorne</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/06/25/expedition-in-the-hills/comment-page-1/#comment-492</link>
		<dc:creator>Lorne</dc:creator>
		<pubDate>Thu, 26 Jun 2008 22:37:37 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=81#comment-492</guid>
		<description>I think what FluffFluff is asking is do the Memekins have heads or just hats?
Also, awesome concept!</description>
		<content:encoded><![CDATA[<p>I think what FluffFluff is asking is do the Memekins have heads or just hats?<br />
Also, awesome concept!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sir Cavy</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/06/25/expedition-in-the-hills/comment-page-1/#comment-491</link>
		<dc:creator>Sir Cavy</dc:creator>
		<pubDate>Thu, 26 Jun 2008 22:30:49 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=81#comment-491</guid>
		<description>Whoa, mudsharks? Awesome work, guys!!! (yes, more update on  beasties :) )

Hmm..the Trapper is extracting essence, and the Naturalist doing his/her field work, so what does a Painkeeper do?

Most obvious (to me) he&#039;s depicted in the midst of chopping up those giant mudsharks, or perhaps some rituals,or even carving up his share for dinner?

Arghh, getting myself confused again :)</description>
		<content:encoded><![CDATA[<p>Whoa, mudsharks? Awesome work, guys!!! (yes, more update on  beasties <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )</p>
<p>Hmm..the Trapper is extracting essence, and the Naturalist doing his/her field work, so what does a Painkeeper do?</p>
<p>Most obvious (to me) he&#8217;s depicted in the midst of chopping up those giant mudsharks, or perhaps some rituals,or even carving up his share for dinner?</p>
<p>Arghh, getting myself confused again <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
</channel>
</rss>
