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	<title>Comments on: Lila Dreams interview from Brazil!</title>
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	<link>http://liladreams.creatrixgames.com/blog/2008/05/28/lila-dreams-interview-from-brazil/</link>
	<description>The inside story of an indie MMO by Creatrix Games.</description>
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		<title>By: SirWamsly</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/28/lila-dreams-interview-from-brazil/comment-page-1/#comment-462</link>
		<dc:creator>SirWamsly</dc:creator>
		<pubDate>Wed, 04 Jun 2008 06:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=74#comment-462</guid>
		<description>would it be possible to see the rest of the image?:)</description>
		<content:encoded><![CDATA[<p>would it be possible to see the rest of the image?:)</p>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/28/lila-dreams-interview-from-brazil/comment-page-1/#comment-456</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 31 May 2008 14:00:43 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=74#comment-456</guid>
		<description>SirWamsly, the concept art is part of a street scene from the capital city, Lucidia, which spirals around Lila&#039;s Tower.</description>
		<content:encoded><![CDATA[<p>SirWamsly, the concept art is part of a street scene from the capital city, Lucidia, which spirals around Lila&#8217;s Tower.</p>
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		<title>By: link love 05-30-08 &#124; words</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/28/lila-dreams-interview-from-brazil/comment-page-1/#comment-452</link>
		<dc:creator>link love 05-30-08 &#124; words</dc:creator>
		<pubDate>Fri, 30 May 2008 08:29:02 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=74#comment-452</guid>
		<description>[...] interview with Jason McIntosh, part of the team working on the upcoming boutique MMO (I like that term), Lila [...]</description>
		<content:encoded><![CDATA[<p>[...] interview with Jason McIntosh, part of the team working on the upcoming boutique MMO (I like that term), Lila [...]</p>
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		<title>By: SirWamsly</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/28/lila-dreams-interview-from-brazil/comment-page-1/#comment-451</link>
		<dc:creator>SirWamsly</dc:creator>
		<pubDate>Fri, 30 May 2008 07:22:10 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=74#comment-451</guid>
		<description>Thanks for your answer and I am glad to see you thought of it first. The way you envision implementing it sounds really good as well.

One more question :). Where is that concept art from? it doesn&#039;t look like anything oyu ahve posted so far!

Thanks so much for the interaction. I feel that you guys have done a much better job with our questions and asking for our input than many other devs, indi or not. Keep up the great work!!</description>
		<content:encoded><![CDATA[<p>Thanks for your answer and I am glad to see you thought of it first. The way you envision implementing it sounds really good as well.</p>
<p>One more question <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Where is that concept art from? it doesn&#8217;t look like anything oyu ahve posted so far!</p>
<p>Thanks so much for the interaction. I feel that you guys have done a much better job with our questions and asking for our input than many other devs, indi or not. Keep up the great work!!</p>
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		<title>By: WillianGallis</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/28/lila-dreams-interview-from-brazil/comment-page-1/#comment-448</link>
		<dc:creator>WillianGallis</dc:creator>
		<pubDate>Fri, 30 May 2008 00:57:36 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=74#comment-448</guid>
		<description>Haha. You really posted it. :D</description>
		<content:encoded><![CDATA[<p>Haha. You really posted it. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/28/lila-dreams-interview-from-brazil/comment-page-1/#comment-447</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 29 May 2008 20:46:08 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=74#comment-447</guid>
		<description>Sir Cavy, the Underwurld is Lila&#039;s subconscious, so it&#039;s probably not what you might be thinking of. :) However, it won&#039;t be an explorable area until sometime after launch.</description>
		<content:encoded><![CDATA[<p>Sir Cavy, the Underwurld is Lila&#8217;s subconscious, so it&#8217;s probably not what you might be thinking of. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  However, it won&#8217;t be an explorable area until sometime after launch.</p>
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		<title>By: Sir Cavy</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/28/lila-dreams-interview-from-brazil/comment-page-1/#comment-446</link>
		<dc:creator>Sir Cavy</dc:creator>
		<pubDate>Thu, 29 May 2008 02:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=74#comment-446</guid>
		<description>A quick question......

IS there anything else you can reveal about this Underwurld? Seem like the very place for cursed spirits/inhabitants.  

I do hope is not another incarnations of an evil lord&#039;s palace/dungeons, or those gothic cemetery (you&#039;ve mentioned nothing medieval...but..) 

Oh, and Greg&#039;s artwork are STILL awesome.... (thanks!)</description>
		<content:encoded><![CDATA[<p>A quick question&#8230;&#8230;</p>
<p>IS there anything else you can reveal about this Underwurld? Seem like the very place for cursed spirits/inhabitants.  </p>
<p>I do hope is not another incarnations of an evil lord&#8217;s palace/dungeons, or those gothic cemetery (you&#8217;ve mentioned nothing medieval&#8230;but..) </p>
<p>Oh, and Greg&#8217;s artwork are STILL awesome&#8230;. (thanks!)</p>
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		<title>By: FluffFluff</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/28/lila-dreams-interview-from-brazil/comment-page-1/#comment-445</link>
		<dc:creator>FluffFluff</dc:creator>
		<pubDate>Thu, 29 May 2008 01:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=74#comment-445</guid>
		<description>More and more people from over the world, eagerly waiting for this marvellous title.Fascinating!!!

the item equipment abilities (determining memekin&#039;a abilities and all), maybe some resemblance with titles like &#039;The World ends with You&quot;?

That game also heavy on item customations. Perhaps could use some concepts into the context of Lila&#039;s Dreams as well

Just a speculative guess, though maybe a little 
*cough* insight *cough* soon ?

Nice interview and Good luck!!</description>
		<content:encoded><![CDATA[<p>More and more people from over the world, eagerly waiting for this marvellous title.Fascinating!!!</p>
<p>the item equipment abilities (determining memekin&#8217;a abilities and all), maybe some resemblance with titles like &#8216;The World ends with You&#8221;?</p>
<p>That game also heavy on item customations. Perhaps could use some concepts into the context of Lila&#8217;s Dreams as well</p>
<p>Just a speculative guess, though maybe a little<br />
*cough* insight *cough* soon ?</p>
<p>Nice interview and Good luck!!</p>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/28/lila-dreams-interview-from-brazil/comment-page-1/#comment-444</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 29 May 2008 00:34:51 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=74#comment-444</guid>
		<description>I have wanted to have day/night changes since the beginning, but really it&#039;s a matter of budget/time. But I think we will add it after launch no matter what.

Basically, when Lila sleeps, it is night time in the Wurld. And lots of things change, danger lurks about (things sneak out of the Underwurld), and you generally need to be more careful.

I hope we&#039;ll eventually get to implement all of it.</description>
		<content:encoded><![CDATA[<p>I have wanted to have day/night changes since the beginning, but really it&#8217;s a matter of budget/time. But I think we will add it after launch no matter what.</p>
<p>Basically, when Lila sleeps, it is night time in the Wurld. And lots of things change, danger lurks about (things sneak out of the Underwurld), and you generally need to be more careful.</p>
<p>I hope we&#8217;ll eventually get to implement all of it.</p>
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		<title>By: SirWamsly</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/28/lila-dreams-interview-from-brazil/comment-page-1/#comment-443</link>
		<dc:creator>SirWamsly</dc:creator>
		<pubDate>Wed, 28 May 2008 22:29:24 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=74#comment-443</guid>
		<description>Great interview Jason,

This gives an excellent overview of basically everything you have said in the blog so far, handy for the newcomers!

I wanted to ask you, we have already been over the fact that character interaction affects the surroundings but will time of day have any effect?
I was just thinking that would be a pretty cool dynamic. It has had a great effect in other non MMO adventure games such as Ocarina of time and Okami but I haven&#039;t seen it used much in an MMO setting.

Keep on pumping those great ideas!!</description>
		<content:encoded><![CDATA[<p>Great interview Jason,</p>
<p>This gives an excellent overview of basically everything you have said in the blog so far, handy for the newcomers!</p>
<p>I wanted to ask you, we have already been over the fact that character interaction affects the surroundings but will time of day have any effect?<br />
I was just thinking that would be a pretty cool dynamic. It has had a great effect in other non MMO adventure games such as Ocarina of time and Okami but I haven&#8217;t seen it used much in an MMO setting.</p>
<p>Keep on pumping those great ideas!!</p>
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