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	<title>Comments on: Top 5 Things You Didn&#8217;t Know About Classes in Lila Dreams</title>
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	<link>http://liladreams.creatrixgames.com/blog/2008/05/20/top-5-things-you-didnt-know-about-classes-in-lila-dreams/</link>
	<description>The inside story of an indie MMO by Creatrix Games.</description>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/20/top-5-things-you-didnt-know-about-classes-in-lila-dreams/comment-page-1/#comment-514</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 14 Jul 2008 15:56:35 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=72#comment-514</guid>
		<description>Nice one, Sir Cavy. It&#039;s great to see that you know the game world pretty well. :)

There&#039;s room in there for all kinds of details and background info. I&#039;ll probably drop pieces and bits of everyone&#039;s ideas in there for you to discover.

Thanks for sharing!</description>
		<content:encoded><![CDATA[<p>Nice one, Sir Cavy. It&#8217;s great to see that you know the game world pretty well. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>There&#8217;s room in there for all kinds of details and background info. I&#8217;ll probably drop pieces and bits of everyone&#8217;s ideas in there for you to discover.</p>
<p>Thanks for sharing!</p>
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		<title>By: Sir Cavy</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/20/top-5-things-you-didnt-know-about-classes-in-lila-dreams/comment-page-1/#comment-513</link>
		<dc:creator>Sir Cavy</dc:creator>
		<pubDate>Thu, 10 Jul 2008 22:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=72#comment-513</guid>
		<description>Lightbringer

As Lila&#039;s age is approaching maturity, many more beasties in Wurld are fading away, especially those in the Wish Factory. A &#039;bank&#039; who manages luck according to the Book of Wishes, and allocate it to different aspects of Lila&#039;s life, as an assurance of hope/dreams.

Scientists are very concern, as these beasties need to venture over Lila&#039;s world to survive, once a figment&#039;s paradise, now in ruins. So bye-bye tooth fairies and santa claus! 
 
It&#039;s only Lila&#039;s sheer imagination holding back much of this progression, but for how long? 

There are survivors... some tea-sipping, elegant beasties of suits and gowns, managed to escape extinction, by sacrificing their body with cold, calculating logic, their faces with clocks, preserving only their hearts and wishes.Yet another succesful experiment by those over in Elevon
 
Despite composing all clockwork reality, their gentle desposition still remain, bears no grudge towards Lila, in fact they want to assist her journey one last time.
 For whatever path she takes, even if it does ends badly, someone out there will always bring back her hopes, hence the title.............

Their abilities would revolve around being a good luck charm, as well the automanns they are. Even the gardens are not spared from the absurd luck glowing from them. Excel at all thing random. 

Items are oddly enough ballroom accesories...Give them wine and they&#039;ll breath fire. Or fancy masks for added stats/luck boost. Certain gowns might unlock new moves. How about cakes to summon a doomsday wishlist? okay maybe the last one a little far off..... 

What do you think?</description>
		<content:encoded><![CDATA[<p>Lightbringer</p>
<p>As Lila&#8217;s age is approaching maturity, many more beasties in Wurld are fading away, especially those in the Wish Factory. A &#8216;bank&#8217; who manages luck according to the Book of Wishes, and allocate it to different aspects of Lila&#8217;s life, as an assurance of hope/dreams.</p>
<p>Scientists are very concern, as these beasties need to venture over Lila&#8217;s world to survive, once a figment&#8217;s paradise, now in ruins. So bye-bye tooth fairies and santa claus! </p>
<p>It&#8217;s only Lila&#8217;s sheer imagination holding back much of this progression, but for how long? </p>
<p>There are survivors&#8230; some tea-sipping, elegant beasties of suits and gowns, managed to escape extinction, by sacrificing their body with cold, calculating logic, their faces with clocks, preserving only their hearts and wishes.Yet another succesful experiment by those over in Elevon</p>
<p>Despite composing all clockwork reality, their gentle desposition still remain, bears no grudge towards Lila, in fact they want to assist her journey one last time.<br />
 For whatever path she takes, even if it does ends badly, someone out there will always bring back her hopes, hence the title&#8230;&#8230;&#8230;&#8230;.</p>
<p>Their abilities would revolve around being a good luck charm, as well the automanns they are. Even the gardens are not spared from the absurd luck glowing from them. Excel at all thing random. </p>
<p>Items are oddly enough ballroom accesories&#8230;Give them wine and they&#8217;ll breath fire. Or fancy masks for added stats/luck boost. Certain gowns might unlock new moves. How about cakes to summon a doomsday wishlist? okay maybe the last one a little far off&#8230;.. </p>
<p>What do you think?</p>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/20/top-5-things-you-didnt-know-about-classes-in-lila-dreams/comment-page-1/#comment-512</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 08 Jul 2008 14:57:41 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=72#comment-512</guid>
		<description>More cool ideas! Not too late to post, so keep &#039;em coming. :)</description>
		<content:encoded><![CDATA[<p>More cool ideas! Not too late to post, so keep &#8216;em coming. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<title>By: Dr Rabbito</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/20/top-5-things-you-didnt-know-about-classes-in-lila-dreams/comment-page-1/#comment-510</link>
		<dc:creator>Dr Rabbito</dc:creator>
		<pubDate>Tue, 08 Jul 2008 13:17:29 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=72#comment-510</guid>
		<description>Very interesting, all this ideas here. I do find the archetype part interesting. Is it too late to post? well, here&#039;s my share

::Faceless::

They represent identity or the lack of it. Imagine how each time you remember someone&#039;s face/identity, that memory is stored in eerie manniquins, blank faces suddenly carved into masks, each unique to a particular identity. These creatures doesn&#039;t do much beside wandering aimlessly. So Memekin adopt this persona from the originals to their advantage.

Shrouded feathered/furred figures, only distinguishable from their minimalist styled masks. No one ever see a &#039;Faceless&#039; memekin without a mask, for when they do, it&#039;s all too late!!!  

One word to describe Faceless, &quot;a specialist&quot;. They are great at what they do, however do very little of anything else.  So to compenstate this they change &#039;identity&#039; using masks.

This ability, changing between &#039;masks&#039;, allows it to switch between  items equiped on-the-go, without having to go back to the garden or menus prior battles/exploration. This allows for greater versatiliy and could potentially confuse any opponents off guard.

The downside is that each mask has VERY limited move pool or function. So knowing which mask to switch at the which condition is key. Also each mask has a &#039;cost&#039; of usage, be it cooldown time, temporarily reduce stats, or even time limits. 

Only valid for similar items however, those that are modified by the user. These items then equiped to one of your masks, more slots available as user become more experienced. That way i think more balanced, less likely for a beserker for example, suddenly  become a ranged specialist or something.

By now i realize this encourage having multiple of the same items. so customised each items differently to have greater range of abilities

some Faceless &#039;moves&#039; i think of::

Hollow Mask (bear-like design)
Any items equiped to this mask have greatly increased durability. User gain stealth ability


Mirror Mask- (fish like design)
copys one of your opponent&#039;s abilities for duration of battle. illusion/hallucination based attacks

Death Mask(crow-like design)- 
A last resort, instantly grants all other masks abilties (that you unlocked), but will die when duration ends. Higher experience increases the time limit

Royal Mask (tiger-like design)-
items become destructive. Boost all items&#039; capabilties at cost of durability. Beasties are less hostile to users


Lastly,  Faceless memekins can trade its masks, very valuable. But to &#039;regrow&#039; is very slow and those who bought it only have one use only.</description>
		<content:encoded><![CDATA[<p>Very interesting, all this ideas here. I do find the archetype part interesting. Is it too late to post? well, here&#8217;s my share</p>
<p>::Faceless::</p>
<p>They represent identity or the lack of it. Imagine how each time you remember someone&#8217;s face/identity, that memory is stored in eerie manniquins, blank faces suddenly carved into masks, each unique to a particular identity. These creatures doesn&#8217;t do much beside wandering aimlessly. So Memekin adopt this persona from the originals to their advantage.</p>
<p>Shrouded feathered/furred figures, only distinguishable from their minimalist styled masks. No one ever see a &#8216;Faceless&#8217; memekin without a mask, for when they do, it&#8217;s all too late!!!  </p>
<p>One word to describe Faceless, &#8220;a specialist&#8221;. They are great at what they do, however do very little of anything else.  So to compenstate this they change &#8216;identity&#8217; using masks.</p>
<p>This ability, changing between &#8216;masks&#8217;, allows it to switch between  items equiped on-the-go, without having to go back to the garden or menus prior battles/exploration. This allows for greater versatiliy and could potentially confuse any opponents off guard.</p>
<p>The downside is that each mask has VERY limited move pool or function. So knowing which mask to switch at the which condition is key. Also each mask has a &#8216;cost&#8217; of usage, be it cooldown time, temporarily reduce stats, or even time limits. </p>
<p>Only valid for similar items however, those that are modified by the user. These items then equiped to one of your masks, more slots available as user become more experienced. That way i think more balanced, less likely for a beserker for example, suddenly  become a ranged specialist or something.</p>
<p>By now i realize this encourage having multiple of the same items. so customised each items differently to have greater range of abilities</p>
<p>some Faceless &#8216;moves&#8217; i think of::</p>
<p>Hollow Mask (bear-like design)<br />
Any items equiped to this mask have greatly increased durability. User gain stealth ability</p>
<p>Mirror Mask- (fish like design)<br />
copys one of your opponent&#8217;s abilities for duration of battle. illusion/hallucination based attacks</p>
<p>Death Mask(crow-like design)-<br />
A last resort, instantly grants all other masks abilties (that you unlocked), but will die when duration ends. Higher experience increases the time limit</p>
<p>Royal Mask (tiger-like design)-<br />
items become destructive. Boost all items&#8217; capabilties at cost of durability. Beasties are less hostile to users</p>
<p>Lastly,  Faceless memekins can trade its masks, very valuable. But to &#8216;regrow&#8217; is very slow and those who bought it only have one use only.</p>
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		<title>By: austin</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/20/top-5-things-you-didnt-know-about-classes-in-lila-dreams/comment-page-1/#comment-509</link>
		<dc:creator>austin</dc:creator>
		<pubDate>Tue, 08 Jul 2008 07:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=72#comment-509</guid>
		<description>Reading this got my creative juices flowing. I think it would be interesting to have something focusing on the part of the mind that creates hallucination.

Dazers: Dazers are the embodiment of false images.

They can cause fear in almost anything, or at least throw things off-guard. Hallucination can be a powerful thing, they could make images of themselves all around the enemy, could conceal a friend, or warp the terrain in their opponent&#039;s mind. This could cause momentary stuns, or large miss chances. There is a large amount of utility for illusion, but illusions never truly hurt, so dazers could not really attack.

Since hallucination is almost always a result of an unhealthy state, they would increase in power during Lila&#039;s bad moods, and would be almost powerless while she is thinking hard.

Dazers want more than anything, a sense of chaos and psychosis.</description>
		<content:encoded><![CDATA[<p>Reading this got my creative juices flowing. I think it would be interesting to have something focusing on the part of the mind that creates hallucination.</p>
<p>Dazers: Dazers are the embodiment of false images.</p>
<p>They can cause fear in almost anything, or at least throw things off-guard. Hallucination can be a powerful thing, they could make images of themselves all around the enemy, could conceal a friend, or warp the terrain in their opponent&#8217;s mind. This could cause momentary stuns, or large miss chances. There is a large amount of utility for illusion, but illusions never truly hurt, so dazers could not really attack.</p>
<p>Since hallucination is almost always a result of an unhealthy state, they would increase in power during Lila&#8217;s bad moods, and would be almost powerless while she is thinking hard.</p>
<p>Dazers want more than anything, a sense of chaos and psychosis.</p>
]]></content:encoded>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/20/top-5-things-you-didnt-know-about-classes-in-lila-dreams/comment-page-1/#comment-487</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 26 Jun 2008 13:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=72#comment-487</guid>
		<description>Nice one, Alexander. :) You put some thought into that. I especially like the Blanketeer faction motivations--selfish!</description>
		<content:encoded><![CDATA[<p>Nice one, Alexander. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  You put some thought into that. I especially like the Blanketeer faction motivations&#8211;selfish!</p>
]]></content:encoded>
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		<title>By: Alexander</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/20/top-5-things-you-didnt-know-about-classes-in-lila-dreams/comment-page-1/#comment-484</link>
		<dc:creator>Alexander</dc:creator>
		<pubDate>Thu, 26 Jun 2008 03:53:06 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=72#comment-484</guid>
		<description>Class idea:

Blanketeer-

Backstory:

When Lila was younger she imagined up powerful, if a bit simple-minded, group of warriors to protect her from the Monsters of the Closet and Bed.  She has aged now, which has weakened them somewhat, as she no longer Believes in them, and so they can no longer directly influence her actions in Reality, but no one ever truly forgets their imaginary friends, and so the Blanketeers, although far outclassed by the rest of the Wurld in depth of charachter, are still some of the Wurld&#039;s greatest defenders in times of crisis, though it is still unclear whether even they will be enough to turn back the ever-encroaching forces of Apathy.

----------------------------

Gameplay:

Musketeers, being absurdly heroic, are always enshrouding in a nimbus, the color of which depends upon the Memekin&#039;s associated emotion.  This nimbus prevents any blanketeer from being able to hide from enemies or conduct stealth operations.  However, their heroics coupled with their simplistic mind make them immune to fear effects, sleep, confusion, stunning, or any other mind-affecting ability, including boosts they might otherwise recieve from allies.  A blanketeer will never let an ally take damage if it can help it, and so any enemy attacked by a Blanketeer cannot directly attack anyone other than a Blanketeer for 1 second (if a Blanketeer is attacking a single enemy repeatedly, that one enemy should not be able to attack the Blanketeer&#039;s non-Blanketeer allies until it or the Blanketeer is dead)  As they were origionally imagined to fight off powerful Monsters, Blanketeers are one of the most head-on combat oriented classes, and they have the following traits:

Blanketeers ignore the first 1 point of damage they take from an attack.

Blanketeers have a 20% poision resistance

Blanketeers&#039; attacks deal 50% extra damage to Monsters (creatures of darkness and evil that Lila is scared of)

Abilities which Blanketeers can learn as they progress in their training include:

the ability to shoulder rush an enemy backwards, damadging it and interupting it&#039;s actions (only if the enemy is not too much bigger than the memekin).

the ability to cast a debuff on enemies lowering their status resistances by 50%

the ability to cast a debuff on enemies lowering their attack by 10%

the ability to charge up their nimbus for a short time (2 seconds), blinding all non-Blanketeers on the screen

The ability to carry twice the normal amount of weight

And lastly, the ability to create a localized mood change for 2 minutes.  (This abgility should be extremely difficult to obtain and usable only once or twice daily)

--
Blanketeers, however suffer from the following restrictions:

All Blanketeer recruits are issued a Blanket upon recruitment, which they must have equipped at all times while using the Blanketeer class.  Blanketeers are also issued a Pot (helmet) and Lid (shield) upon joining, but using these is not mandatory.  The blanket takes up the cloak/cape equipment spot.

Blanketeers suffer from a 10% attack speed penalty

Blanketeer-grown equipment is deformed and suffers a 50% percent penalty when used by non-Blanketeers.  Additionally, NPC stores will buy it at only 30% of the price they would buy the same item at normally, if they will take it at all, and Blanketeers can only grow the most crude and rudimentary items.

Blanketeers suffer a 50% movement speed penalty in combat (for 25 seconds after they or a party member attacks or is attacked)

Blanketeers ranged attacks can only reach half as far as theyu normally would.

Blanketeers cannot successfully engage in complex puzzles or use complicated items or items which require deep thinking.

-----------------------------
Teachers:

Blanketeer recruits are trained by an original Blanketeer, who can be found at any of the Blanketeers&#039; Recruitment Centers, located in most major cities.  However, the best Blanketeers are extremely loyal to Lila and will never train a memekin they believe will use their abilities to influence Lila for their own benefit rather than Lila&#039;s, and proving ones worth to these few can be extremely dangerous and difficult.  The majority of Recruiters are not selfless, however, and will teach what weaker abilities they know to one who will fight to increase the Blanketeers&#039; powers to their former level.  The two opposing factions within the Blanketeers who secretly strive for power want to either force Lola into Innocence or Fear.  Innocence because the fading belief is because of Lila&#039;s maturing mind, or Fear because the Blanketeers have been cast off by Lila now that she no longer needs them and Fear will force her to bring them back.</description>
		<content:encoded><![CDATA[<p>Class idea:</p>
<p>Blanketeer-</p>
<p>Backstory:</p>
<p>When Lila was younger she imagined up powerful, if a bit simple-minded, group of warriors to protect her from the Monsters of the Closet and Bed.  She has aged now, which has weakened them somewhat, as she no longer Believes in them, and so they can no longer directly influence her actions in Reality, but no one ever truly forgets their imaginary friends, and so the Blanketeers, although far outclassed by the rest of the Wurld in depth of charachter, are still some of the Wurld&#8217;s greatest defenders in times of crisis, though it is still unclear whether even they will be enough to turn back the ever-encroaching forces of Apathy.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>Gameplay:</p>
<p>Musketeers, being absurdly heroic, are always enshrouding in a nimbus, the color of which depends upon the Memekin&#8217;s associated emotion.  This nimbus prevents any blanketeer from being able to hide from enemies or conduct stealth operations.  However, their heroics coupled with their simplistic mind make them immune to fear effects, sleep, confusion, stunning, or any other mind-affecting ability, including boosts they might otherwise recieve from allies.  A blanketeer will never let an ally take damage if it can help it, and so any enemy attacked by a Blanketeer cannot directly attack anyone other than a Blanketeer for 1 second (if a Blanketeer is attacking a single enemy repeatedly, that one enemy should not be able to attack the Blanketeer&#8217;s non-Blanketeer allies until it or the Blanketeer is dead)  As they were origionally imagined to fight off powerful Monsters, Blanketeers are one of the most head-on combat oriented classes, and they have the following traits:</p>
<p>Blanketeers ignore the first 1 point of damage they take from an attack.</p>
<p>Blanketeers have a 20% poision resistance</p>
<p>Blanketeers&#8217; attacks deal 50% extra damage to Monsters (creatures of darkness and evil that Lila is scared of)</p>
<p>Abilities which Blanketeers can learn as they progress in their training include:</p>
<p>the ability to shoulder rush an enemy backwards, damadging it and interupting it&#8217;s actions (only if the enemy is not too much bigger than the memekin).</p>
<p>the ability to cast a debuff on enemies lowering their status resistances by 50%</p>
<p>the ability to cast a debuff on enemies lowering their attack by 10%</p>
<p>the ability to charge up their nimbus for a short time (2 seconds), blinding all non-Blanketeers on the screen</p>
<p>The ability to carry twice the normal amount of weight</p>
<p>And lastly, the ability to create a localized mood change for 2 minutes.  (This abgility should be extremely difficult to obtain and usable only once or twice daily)</p>
<p>&#8211;<br />
Blanketeers, however suffer from the following restrictions:</p>
<p>All Blanketeer recruits are issued a Blanket upon recruitment, which they must have equipped at all times while using the Blanketeer class.  Blanketeers are also issued a Pot (helmet) and Lid (shield) upon joining, but using these is not mandatory.  The blanket takes up the cloak/cape equipment spot.</p>
<p>Blanketeers suffer from a 10% attack speed penalty</p>
<p>Blanketeer-grown equipment is deformed and suffers a 50% percent penalty when used by non-Blanketeers.  Additionally, NPC stores will buy it at only 30% of the price they would buy the same item at normally, if they will take it at all, and Blanketeers can only grow the most crude and rudimentary items.</p>
<p>Blanketeers suffer a 50% movement speed penalty in combat (for 25 seconds after they or a party member attacks or is attacked)</p>
<p>Blanketeers ranged attacks can only reach half as far as theyu normally would.</p>
<p>Blanketeers cannot successfully engage in complex puzzles or use complicated items or items which require deep thinking.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
Teachers:</p>
<p>Blanketeer recruits are trained by an original Blanketeer, who can be found at any of the Blanketeers&#8217; Recruitment Centers, located in most major cities.  However, the best Blanketeers are extremely loyal to Lila and will never train a memekin they believe will use their abilities to influence Lila for their own benefit rather than Lila&#8217;s, and proving ones worth to these few can be extremely dangerous and difficult.  The majority of Recruiters are not selfless, however, and will teach what weaker abilities they know to one who will fight to increase the Blanketeers&#8217; powers to their former level.  The two opposing factions within the Blanketeers who secretly strive for power want to either force Lola into Innocence or Fear.  Innocence because the fading belief is because of Lila&#8217;s maturing mind, or Fear because the Blanketeers have been cast off by Lila now that she no longer needs them and Fear will force her to bring them back.</p>
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		<title>By: FluffFluff</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/20/top-5-things-you-didnt-know-about-classes-in-lila-dreams/comment-page-1/#comment-467</link>
		<dc:creator>FluffFluff</dc:creator>
		<pubDate>Thu, 05 Jun 2008 03:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=72#comment-467</guid>
		<description>Hmm..something else comes to mind

Student: 
Master, will you finally teach me your ultimate &#039;knowledge&#039;, oh mighty one??

Teacher: 
No grasshopper, you can only learn my secrets using item A.  To retreive it, you must be journey across labyrinth B, and overcome obstacles as in C or D. 

Only when you defeated evil E, and return back item A,
only then I can teach you.

Student:
Why can&#039;t you &#039;just&#039; teach me, being the almighty one?

Teachers:
You still have MUCH to learn grasshopper!
------</description>
		<content:encoded><![CDATA[<p>Hmm..something else comes to mind</p>
<p>Student:<br />
Master, will you finally teach me your ultimate &#8216;knowledge&#8217;, oh mighty one??</p>
<p>Teacher:<br />
No grasshopper, you can only learn my secrets using item A.  To retreive it, you must be journey across labyrinth B, and overcome obstacles as in C or D. </p>
<p>Only when you defeated evil E, and return back item A,<br />
only then I can teach you.</p>
<p>Student:<br />
Why can&#8217;t you &#8216;just&#8217; teach me, being the almighty one?</p>
<p>Teachers:<br />
You still have MUCH to learn grasshopper!<br />
&#8212;&#8212;</p>
]]></content:encoded>
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	<item>
		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/20/top-5-things-you-didnt-know-about-classes-in-lila-dreams/comment-page-1/#comment-466</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 04 Jun 2008 16:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=72#comment-466</guid>
		<description>David, that&#039;s the gist of it, yes.</description>
		<content:encoded><![CDATA[<p>David, that&#8217;s the gist of it, yes.</p>
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		<title>By: Ted Ludzik</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/05/20/top-5-things-you-didnt-know-about-classes-in-lila-dreams/comment-page-1/#comment-465</link>
		<dc:creator>Ted Ludzik</dc:creator>
		<pubDate>Wed, 04 Jun 2008 16:11:33 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/?p=72#comment-465</guid>
		<description>Teachers... That&#039;s one thing that always bugged me about WoW. My character can do this skill, but even at a super-advanced, semi-divine level, I can&#039;t teach it?

I know there are a lot of game balance issues wrapped up with allowing player characters to teach other player characters, but the &quot;perfect&quot; MMORPG would allow this somehow.

:)</description>
		<content:encoded><![CDATA[<p>Teachers&#8230; That&#8217;s one thing that always bugged me about WoW. My character can do this skill, but even at a super-advanced, semi-divine level, I can&#8217;t teach it?</p>
<p>I know there are a lot of game balance issues wrapped up with allowing player characters to teach other player characters, but the &#8220;perfect&#8221; MMORPG would allow this somehow.</p>
<p> <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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