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	<title>Comments on: Once upon an animation</title>
	<atom:link href="http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/feed/" rel="self" type="application/rss+xml" />
	<link>http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/</link>
	<description>The inside story of an indie MMO by Jason McIntosh.</description>
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		<title>By: Joseph</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/comment-page-1/#comment-282</link>
		<dc:creator>Joseph</dc:creator>
		<pubDate>Wed, 02 Apr 2008 02:56:28 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/#comment-282</guid>
		<description>Sweet! Thanks for going all in depth!</description>
		<content:encoded><![CDATA[<p>Sweet! Thanks for going all in depth!</p>
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		<title>By: kevbo</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/comment-page-1/#comment-281</link>
		<dc:creator>kevbo</dc:creator>
		<pubDate>Tue, 01 Apr 2008 23:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/#comment-281</guid>
		<description>Yet another fascinating look into the game world you guys are creating. The animation system seems very flexible and easy at the same time. All these ideas are great and I would love to help this team out. 
Just let us know  :)</description>
		<content:encoded><![CDATA[<p>Yet another fascinating look into the game world you guys are creating. The animation system seems very flexible and easy at the same time. All these ideas are great and I would love to help this team out.<br />
Just let us know  <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Wayne</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/comment-page-1/#comment-279</link>
		<dc:creator>Wayne</dc:creator>
		<pubDate>Sun, 30 Mar 2008 13:33:17 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/#comment-279</guid>
		<description>This is looking pretty awesome!  You guys are doing some really cool stuff with the game.  Definitely let us know if you need us to design some animations.  I&#039;m sure us folks here reading the blog would be glad to help- I know I sure would!</description>
		<content:encoded><![CDATA[<p>This is looking pretty awesome!  You guys are doing some really cool stuff with the game.  Definitely let us know if you need us to design some animations.  I&#8217;m sure us folks here reading the blog would be glad to help- I know I sure would!</p>
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		<title>By: theMonk</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/comment-page-1/#comment-277</link>
		<dc:creator>theMonk</dc:creator>
		<pubDate>Fri, 28 Mar 2008 18:00:03 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/#comment-277</guid>
		<description>Can you suggest where we can read more about 2d bones animation and how to do it?  Is it anything like Anime Studio (http://my.smithmicro.com/win/anime/index.html)?

Thanks!</description>
		<content:encoded><![CDATA[<p>Can you suggest where we can read more about 2d bones animation and how to do it?  Is it anything like Anime Studio (<a href="http://my.smithmicro.com/win/anime/index.html" rel="nofollow">http://my.smithmicro.com/win/anime/index.html</a>)?</p>
<p>Thanks!</p>
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		<title>By: SirWamsly</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/comment-page-1/#comment-276</link>
		<dc:creator>SirWamsly</dc:creator>
		<pubDate>Thu, 27 Mar 2008 21:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/#comment-276</guid>
		<description>Excellent idea with the monsters being slightly different guys! Thats the first time I have ever heard of that never mind seen it done! 

To re-iterate with r.Okamo, I&#039;m sure many of us would be very very willing, myself included, to help out with anything possible. If I lived near your office I swear I would bring you coffee ^.^</description>
		<content:encoded><![CDATA[<p>Excellent idea with the monsters being slightly different guys! Thats the first time I have ever heard of that never mind seen it done! </p>
<p>To re-iterate with r.Okamo, I&#8217;m sure many of us would be very very willing, myself included, to help out with anything possible. If I lived near your office I swear I would bring you coffee ^.^</p>
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		<title>By: Hoba-wa</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/comment-page-1/#comment-274</link>
		<dc:creator>Hoba-wa</dc:creator>
		<pubDate>Thu, 27 Mar 2008 03:52:22 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/#comment-274</guid>
		<description>This is a really interesting concept that&#039;s being produced here.  Hey, anything to help distinguish your avatar from the background noise - humans subconsciously utilize gait recognition in real life, why not in Lila Dreams?  

Can&#039;t wait for the release...but I suppose I&#039;ll have to.

D:</description>
		<content:encoded><![CDATA[<p>This is a really interesting concept that&#8217;s being produced here.  Hey, anything to help distinguish your avatar from the background noise &#8211; humans subconsciously utilize gait recognition in real life, why not in Lila Dreams?  </p>
<p>Can&#8217;t wait for the release&#8230;but I suppose I&#8217;ll have to.</p>
<p>D:</p>
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		<title>By: Chris Pasley</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/comment-page-1/#comment-273</link>
		<dc:creator>Chris Pasley</dc:creator>
		<pubDate>Thu, 27 Mar 2008 03:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/#comment-273</guid>
		<description>In 2008, my character WILL limp.

Woohoo!</description>
		<content:encoded><![CDATA[<p>In 2008, my character WILL limp.</p>
<p>Woohoo!</p>
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		<title>By: AlbeyAmakiir</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/comment-page-1/#comment-272</link>
		<dc:creator>AlbeyAmakiir</dc:creator>
		<pubDate>Wed, 26 Mar 2008 22:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/#comment-272</guid>
		<description>One of my favourite games is Ragnarok Battle Offline which uses this tactic extremely well. This game will look awesome.</description>
		<content:encoded><![CDATA[<p>One of my favourite games is Ragnarok Battle Offline which uses this tactic extremely well. This game will look awesome.</p>
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		<title>By: Schell</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/comment-page-1/#comment-271</link>
		<dc:creator>Schell</dc:creator>
		<pubDate>Wed, 26 Mar 2008 19:17:49 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/#comment-271</guid>
		<description>Awwww man, I want to see these guys running and jumping! Can&#039;t wait.</description>
		<content:encoded><![CDATA[<p>Awwww man, I want to see these guys running and jumping! Can&#8217;t wait.</p>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/comment-page-1/#comment-270</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 26 Mar 2008 18:49:32 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/26/once-upon-an-animation/#comment-270</guid>
		<description>I added an image of a mockup of a test character to show a practical example of how the pieces might fit together and form a complete image. No motion here... yet.</description>
		<content:encoded><![CDATA[<p>I added an image of a mockup of a test character to show a practical example of how the pieces might fit together and form a complete image. No motion here&#8230; yet.</p>
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