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	<title>Comments on: To tell a little tale</title>
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	<link>http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/</link>
	<description>The inside story of an indie MMO by Jason McIntosh.</description>
	<lastBuildDate>Wed, 21 Dec 2011 04:45:00 +0000</lastBuildDate>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/comment-page-1/#comment-245</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 19 Mar 2008 00:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/#comment-245</guid>
		<description>Neko, in the event that there are multiple servers, there will be different moods on each. There is not really a single linear narrative, so diverging conditions across servers shouldn&#039;t present too much trouble in that regard.

However, it might mean that each character will be locked to the server it starts on. I haven&#039;t thought about that quite yet.

Thanks for the feedback!</description>
		<content:encoded><![CDATA[<p>Neko, in the event that there are multiple servers, there will be different moods on each. There is not really a single linear narrative, so diverging conditions across servers shouldn&#8217;t present too much trouble in that regard.</p>
<p>However, it might mean that each character will be locked to the server it starts on. I haven&#8217;t thought about that quite yet.</p>
<p>Thanks for the feedback!</p>
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		<title>By: Neko</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/comment-page-1/#comment-243</link>
		<dc:creator>Neko</dc:creator>
		<pubDate>Tue, 18 Mar 2008 10:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/#comment-243</guid>
		<description>This question comes a little late, but since it&#039;s somewhat related to backstory I&#039;ll put it here: If the game does get big enough to be hosted on one more than one server (sure hope it does!), wouldn&#039;t there be different outcomes for which emotional faction gets control of Lila&#039;s mood, and therefore different versions on each server for how Lila reacts to a given situation? Or would they all be totalled up to yield a single progression of emotions? And if not, wouldn&#039;t that mean Lila&#039;s life diverges into multiple storylines? I&#039;m assuming that Lila&#039;s life is an ongoing event while Lila&#039;s Dreams has players on it.

Reply would be appreciated, but if this comes too late (or the idea of multiple servers too early), then that&#039;s alright.

Do please keep up the work, it&#039;s looking pretty good so far ^.~</description>
		<content:encoded><![CDATA[<p>This question comes a little late, but since it&#8217;s somewhat related to backstory I&#8217;ll put it here: If the game does get big enough to be hosted on one more than one server (sure hope it does!), wouldn&#8217;t there be different outcomes for which emotional faction gets control of Lila&#8217;s mood, and therefore different versions on each server for how Lila reacts to a given situation? Or would they all be totalled up to yield a single progression of emotions? And if not, wouldn&#8217;t that mean Lila&#8217;s life diverges into multiple storylines? I&#8217;m assuming that Lila&#8217;s life is an ongoing event while Lila&#8217;s Dreams has players on it.</p>
<p>Reply would be appreciated, but if this comes too late (or the idea of multiple servers too early), then that&#8217;s alright.</p>
<p>Do please keep up the work, it&#8217;s looking pretty good so far ^.~</p>
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		<title>By: Wayne Gerami</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/comment-page-1/#comment-194</link>
		<dc:creator>Wayne Gerami</dc:creator>
		<pubDate>Thu, 06 Mar 2008 22:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/#comment-194</guid>
		<description>I like the premise of the story, but I&#039;m going to have to vote for omitting some of the more verbose sections.  That second sentence (&quot;Like a greasy-backed sea serpent three inches below the surface of an algae choked Sargasso...&quot;) almost made me want to just stop reading.   It often seems as if there is text there simply for the sake of adding descriptors.
I look forward to seeing the game as it comes together!</description>
		<content:encoded><![CDATA[<p>I like the premise of the story, but I&#8217;m going to have to vote for omitting some of the more verbose sections.  That second sentence (&#8220;Like a greasy-backed sea serpent three inches below the surface of an algae choked Sargasso&#8230;&#8221;) almost made me want to just stop reading.   It often seems as if there is text there simply for the sake of adding descriptors.<br />
I look forward to seeing the game as it comes together!</p>
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		<title>By: ted ludzik</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/comment-page-1/#comment-193</link>
		<dc:creator>ted ludzik</dc:creator>
		<pubDate>Thu, 06 Mar 2008 17:11:44 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/#comment-193</guid>
		<description>Like Jason said... it&#039;s very early in the process, but thanks to ALL for their comments. It really does help me/us to focus, and certain comments charged me up to make the character and characterizations, and the writing, completely impregnable.</description>
		<content:encoded><![CDATA[<p>Like Jason said&#8230; it&#8217;s very early in the process, but thanks to ALL for their comments. It really does help me/us to focus, and certain comments charged me up to make the character and characterizations, and the writing, completely impregnable.</p>
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		<title>By: Ridiculo</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/comment-page-1/#comment-192</link>
		<dc:creator>Ridiculo</dc:creator>
		<pubDate>Thu, 06 Mar 2008 02:16:29 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/#comment-192</guid>
		<description>Wow.  Can you possibly mix any more metaphors in that purple prose?

First emotions are roiling under her skin.  Then she&#039;s a serpent (greasy at that!) roiling under the water (the Sargasso Sea, even!).  Now she&#039;s no longer the serpent, she&#039;s fighting with it (a hydra! a hydra of simmering anger!).

Throw on top of that ludicrous dialogue -- is Lila an idiot-savant? --  awkward characters, uneven pacing, and a tedious scene and we have fiction PERFECT, just PERFECT for gaming.  Huzzah!  Games are art!!!!!!  See, they&#039;re boring and self-important and impenetrable and roccoco.  Three cheers!</description>
		<content:encoded><![CDATA[<p>Wow.  Can you possibly mix any more metaphors in that purple prose?</p>
<p>First emotions are roiling under her skin.  Then she&#8217;s a serpent (greasy at that!) roiling under the water (the Sargasso Sea, even!).  Now she&#8217;s no longer the serpent, she&#8217;s fighting with it (a hydra! a hydra of simmering anger!).</p>
<p>Throw on top of that ludicrous dialogue &#8212; is Lila an idiot-savant? &#8212;  awkward characters, uneven pacing, and a tedious scene and we have fiction PERFECT, just PERFECT for gaming.  Huzzah!  Games are art!!!!!!  See, they&#8217;re boring and self-important and impenetrable and roccoco.  Three cheers!</p>
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		<title>By: TehLegend</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/comment-page-1/#comment-191</link>
		<dc:creator>TehLegend</dc:creator>
		<pubDate>Wed, 05 Mar 2008 21:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/#comment-191</guid>
		<description>Nice writing. Great to here some more from the story now too.</description>
		<content:encoded><![CDATA[<p>Nice writing. Great to here some more from the story now too.</p>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/comment-page-1/#comment-190</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 05 Mar 2008 21:07:14 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/#comment-190</guid>
		<description>Like the game, this story stuff is pre-alpha. :) So, we will be polishing it up along the way.

But, for me at least, the important thing is the ideas. The execution (ie, writing style) can be refined and shaped, but if the ideas are not there to begin with, well.... ya can&#039;t polish a *you know what*

Good on Ted, says I! There are some really cool character ideas in the other short pieces he wrote. (Do we get all David Lynch on people, or go more middle of the road? Probably some kind of sensible mix.)

There&#039;s more to come.</description>
		<content:encoded><![CDATA[<p>Like the game, this story stuff is pre-alpha. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  So, we will be polishing it up along the way.</p>
<p>But, for me at least, the important thing is the ideas. The execution (ie, writing style) can be refined and shaped, but if the ideas are not there to begin with, well&#8230;. ya can&#8217;t polish a *you know what*</p>
<p>Good on Ted, says I! There are some really cool character ideas in the other short pieces he wrote. (Do we get all David Lynch on people, or go more middle of the road? Probably some kind of sensible mix.)</p>
<p>There&#8217;s more to come.</p>
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		<title>By: Aushou</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/comment-page-1/#comment-189</link>
		<dc:creator>Aushou</dc:creator>
		<pubDate>Wed, 05 Mar 2008 21:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/#comment-189</guid>
		<description>It&#039;s cool to see a glimpse at Lila, who&#039;s been mentioned so many times, but we really knew nothing about. I Okamo, it does seem lighter than I expected. But it&#039;s written in a way that&#039;s easy to visualize, but there do seem to be needless adjectives in there.

Anyways, good work as always!</description>
		<content:encoded><![CDATA[<p>It&#8217;s cool to see a glimpse at Lila, who&#8217;s been mentioned so many times, but we really knew nothing about. I Okamo, it does seem lighter than I expected. But it&#8217;s written in a way that&#8217;s easy to visualize, but there do seem to be needless adjectives in there.</p>
<p>Anyways, good work as always!</p>
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		<title>By: ted ludzik</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/comment-page-1/#comment-187</link>
		<dc:creator>ted ludzik</dc:creator>
		<pubDate>Wed, 05 Mar 2008 19:08:38 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/#comment-187</guid>
		<description>Konig: TY! Yep, I agree. Her dad is a bit of a character. Hopefully his mini-oddball-ness lends support to the reasons why Lila has created a whole world in her brain.

Mister Lorne: Kill? No. Maim? Perhaps. Playfully cuff on the shoulder? Always. Actually that&#039;s my 8x10 for auditions and such. Since I&#039;m almost always going for the choice Thug#1 roles, I gave them the ol&#039; &quot;hairy eyeball&quot; grimace right up front.

And how will the writing affect the game... that&#039;s a question for our wonderful Creative Mule, Jason. :P

Erigami: Editors?! Editors can&#039;t breathe the atmosphere in indie game land; that&#039;s one of the reasons i&#039;m here, to feel the breeze flapping the wattles under my creative chin!

Kevbo: Thank you sir! And yeah, great expectations can lead to great disappointment. But my faith is in Jason and the Creatrix crew. I think you&#039;ll see that they&#039;re something special.

Strunk: Guess I should burn my Stan &quot;The Man&quot; Lee School of Viviacious Verbose Vernacularity diploma, huh? I&#039;m no Poe...
 
I tend to go less mathematical than he, 
Emotional output is my constancy.
 -- Tedgar Allan Poo

Okamo: Thanks, Okie! Yeah this 3rd sub-chapter (the other 2 haven&#039;t been posted here) was my attempt to balance out the deep darkity doomness a tad. She is after all an 11 year old. They&#039;ve got that emotional swing going on, as I recollect.</description>
		<content:encoded><![CDATA[<p>Konig: TY! Yep, I agree. Her dad is a bit of a character. Hopefully his mini-oddball-ness lends support to the reasons why Lila has created a whole world in her brain.</p>
<p>Mister Lorne: Kill? No. Maim? Perhaps. Playfully cuff on the shoulder? Always. Actually that&#8217;s my 8&#215;10 for auditions and such. Since I&#8217;m almost always going for the choice Thug#1 roles, I gave them the ol&#8217; &#8220;hairy eyeball&#8221; grimace right up front.</p>
<p>And how will the writing affect the game&#8230; that&#8217;s a question for our wonderful Creative Mule, Jason. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<p>Erigami: Editors?! Editors can&#8217;t breathe the atmosphere in indie game land; that&#8217;s one of the reasons i&#8217;m here, to feel the breeze flapping the wattles under my creative chin!</p>
<p>Kevbo: Thank you sir! And yeah, great expectations can lead to great disappointment. But my faith is in Jason and the Creatrix crew. I think you&#8217;ll see that they&#8217;re something special.</p>
<p>Strunk: Guess I should burn my Stan &#8220;The Man&#8221; Lee School of Viviacious Verbose Vernacularity diploma, huh? I&#8217;m no Poe&#8230;</p>
<p>I tend to go less mathematical than he,<br />
Emotional output is my constancy.<br />
 &#8212; Tedgar Allan Poo</p>
<p>Okamo: Thanks, Okie! Yeah this 3rd sub-chapter (the other 2 haven&#8217;t been posted here) was my attempt to balance out the deep darkity doomness a tad. She is after all an 11 year old. They&#8217;ve got that emotional swing going on, as I recollect.</p>
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		<title>By: r.Okamo</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/comment-page-1/#comment-186</link>
		<dc:creator>r.Okamo</dc:creator>
		<pubDate>Wed, 05 Mar 2008 09:22:39 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/03/04/to-tell-a-little-tale/#comment-186</guid>
		<description>O ho! I thoroughly enjoyed that! The snippit of conceptual backstory is most appreciated. The tone is slightly lighter than how I original imagined it, but I can easily say that I really like this style of narrative.  I still can&#039;t wait to see how it continues to evolve...</description>
		<content:encoded><![CDATA[<p>O ho! I thoroughly enjoyed that! The snippit of conceptual backstory is most appreciated. The tone is slightly lighter than how I original imagined it, but I can easily say that I really like this style of narrative.  I still can&#8217;t wait to see how it continues to evolve&#8230;</p>
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