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	<title>Comments on: Interview with Wired&#8217;s Game&#124;Life</title>
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	<link>http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/</link>
	<description>The inside story of an indie MMO by Jason McIntosh.</description>
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		<title>By: Ian</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/comment-page-1/#comment-101</link>
		<dc:creator>Ian</dc:creator>
		<pubDate>Wed, 13 Feb 2008 01:42:17 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/#comment-101</guid>
		<description>Wow.  I just looked over everything on the site and read the interview.  Awesome stuff.  I can&#039;t wait to see what you guys do.  I am not an MMO person (I like single player games... I guess I am anti-social)  but I think this will have to be one that I get into... the idea is great and the concept art is awesome (I love the proportions of the doors and the feel of it all)  Keep rockin&#039;</description>
		<content:encoded><![CDATA[<p>Wow.  I just looked over everything on the site and read the interview.  Awesome stuff.  I can&#8217;t wait to see what you guys do.  I am not an MMO person (I like single player games&#8230; I guess I am anti-social)  but I think this will have to be one that I get into&#8230; the idea is great and the concept art is awesome (I love the proportions of the doors and the feel of it all)  Keep rockin&#8217;</p>
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		<title>By: kevbo</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/comment-page-1/#comment-93</link>
		<dc:creator>kevbo</dc:creator>
		<pubDate>Tue, 12 Feb 2008 19:33:36 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/#comment-93</guid>
		<description>Its good to see you guys are getting more attention.
This team deserves to be in the spotlights, if only because they have a truly unique idea and are not afraid to try it out. Please everyone, digg this site or delicious, or boingboing, or whatever!!
:)</description>
		<content:encoded><![CDATA[<p>Its good to see you guys are getting more attention.<br />
This team deserves to be in the spotlights, if only because they have a truly unique idea and are not afraid to try it out. Please everyone, digg this site or delicious, or boingboing, or whatever!!<br />
 <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: FluffFluff</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/comment-page-1/#comment-87</link>
		<dc:creator>FluffFluff</dc:creator>
		<pubDate>Tue, 12 Feb 2008 09:17:33 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/#comment-87</guid>
		<description>Whoa awesome game!!! Especially the concept artworks......

 I was wondering whether the 8 emotive alignments are based on personalities or other brain functions like memories or what not?</description>
		<content:encoded><![CDATA[<p>Whoa awesome game!!! Especially the concept artworks&#8230;&#8230;</p>
<p> I was wondering whether the 8 emotive alignments are based on personalities or other brain functions like memories or what not?</p>
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		<title>By: Matt</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/comment-page-1/#comment-85</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Tue, 12 Feb 2008 03:54:29 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/#comment-85</guid>
		<description>Woo, congrats on the interview guys!  Can&#039;t wait to play it :)</description>
		<content:encoded><![CDATA[<p>Woo, congrats on the interview guys!  Can&#8217;t wait to play it <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/comment-page-1/#comment-83</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 11 Feb 2008 20:59:52 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/#comment-83</guid>
		<description>SirWamsly, Lila&#039;s mood will dramatically affect many aspects of the game from visuals to gameplay.

Fishy Boy, that&#039;s hard to say for sure, because there are a lot of factors involved. What are the enemy&#039;s defenses? What types of damage can you inflict? What are relative strengths?

We will discuss all of this stuff a lot more later. :)</description>
		<content:encoded><![CDATA[<p>SirWamsly, Lila&#8217;s mood will dramatically affect many aspects of the game from visuals to gameplay.</p>
<p>Fishy Boy, that&#8217;s hard to say for sure, because there are a lot of factors involved. What are the enemy&#8217;s defenses? What types of damage can you inflict? What are relative strengths?</p>
<p>We will discuss all of this stuff a lot more later. <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Cougarten</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/comment-page-1/#comment-82</link>
		<dc:creator>Cougarten</dc:creator>
		<pubDate>Mon, 11 Feb 2008 20:58:22 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/#comment-82</guid>
		<description>I don&#039;t know where to make suggestions, but a privat room for every player where he can collect stuff and invite friends was great :)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know where to make suggestions, but a privat room for every player where he can collect stuff and invite friends was great <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Fishy Boy</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/comment-page-1/#comment-81</link>
		<dc:creator>Fishy Boy</dc:creator>
		<pubDate>Mon, 11 Feb 2008 13:23:38 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/#comment-81</guid>
		<description>Just a quick question about the combat.
Basically, is it possible for a skilled player to defeat one of the more dangerous enemies without any equipment?
Anyways, I&#039;m glad someone is finally making an MMO with actually decent gameplay.</description>
		<content:encoded><![CDATA[<p>Just a quick question about the combat.<br />
Basically, is it possible for a skilled player to defeat one of the more dangerous enemies without any equipment?<br />
Anyways, I&#8217;m glad someone is finally making an MMO with actually decent gameplay.</p>
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		<title>By: SirWamsly</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/comment-page-1/#comment-80</link>
		<dc:creator>SirWamsly</dc:creator>
		<pubDate>Mon, 11 Feb 2008 10:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/#comment-80</guid>
		<description>It&#039;s nice to see that new ideas can still be brought to the table. The art style is exactly what the doctor ordered.

I have a question to do with the emotional response in this world. Is the change in setting very drastic with a lot of changes to setting and creatures or is it a little more subtle?

Secondly is the rest of the dream world affected by the emotions at all or have you decided to keep it as a more central feature?</description>
		<content:encoded><![CDATA[<p>It&#8217;s nice to see that new ideas can still be brought to the table. The art style is exactly what the doctor ordered.</p>
<p>I have a question to do with the emotional response in this world. Is the change in setting very drastic with a lot of changes to setting and creatures or is it a little more subtle?</p>
<p>Secondly is the rest of the dream world affected by the emotions at all or have you decided to keep it as a more central feature?</p>
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		<title>By: TehLegend</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/comment-page-1/#comment-78</link>
		<dc:creator>TehLegend</dc:creator>
		<pubDate>Mon, 11 Feb 2008 01:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/#comment-78</guid>
		<description>Dang, I just can&#039;t wait. Please make beta sooner then H-ween. Actually, keep making it better. Take as long as you want. Some of this stuff is still pretty confusing to me though. Glad to see you&#039;ll be trying to get rid of level grinding(good luck).</description>
		<content:encoded><![CDATA[<p>Dang, I just can&#8217;t wait. Please make beta sooner then H-ween. Actually, keep making it better. Take as long as you want. Some of this stuff is still pretty confusing to me though. Glad to see you&#8217;ll be trying to get rid of level grinding(good luck).</p>
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		<title>By: Ienao</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/comment-page-1/#comment-76</link>
		<dc:creator>Ienao</dc:creator>
		<pubDate>Sun, 10 Feb 2008 13:30:17 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/09/interview-with-wireds-gamelife/#comment-76</guid>
		<description>Well I have to say, I am enthralled! I&#039;ve always been rather dissapointed with mainstream MMO emphasis on level-grind. I looked forward to this game with utter anticipation! I&#039;m really liking the art direction too!

It&#039;s going to be tough waitin&#039; for a beta! :D</description>
		<content:encoded><![CDATA[<p>Well I have to say, I am enthralled! I&#8217;ve always been rather dissapointed with mainstream MMO emphasis on level-grind. I looked forward to this game with utter anticipation! I&#8217;m really liking the art direction too!</p>
<p>It&#8217;s going to be tough waitin&#8217; for a beta! <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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