In case you missed it, I recently did an interview with Wired magazine’s game blog. They also scored a couple of exclusive concept art images, so go read the darn thing!
Interview with Wired’s Game|Life
February 9th, 2008 — By jason | Game Features, In the News, Production
14 comments ↓
Damn you! Spill those beans, I wish to do some rolling!
Sounds awesome. I got to the end of The Burning Crusade only to find that all the fun I had was in searching for new recipes and mixing new potions, which is a fun that tapers off at the end. In the end there is only the honor grind, which sucked, so I quit.
I’m glad you guys are “zagging instead of zigging.”
No, it was zigging instead of zagging, wasn’t it?
I have a question on the plant things. In the real world, you can graft plant type A on to plant type B to get a sort of fusion plant, to some extent. Will anything like this be available in Lila Dreams?
Aushou, there is no grafting, exactly. But, well, I can’t really say much right now. We need some more time to get further along, and rest assured I will definitely be talking. You’ll be begging me to shut up, probably.
Oh, and we are indeed “zigging.” To me, “zagging” is too much like “sagging,” and nobody wants a saggy game.
Well I have to say, I am enthralled! I’ve always been rather dissapointed with mainstream MMO emphasis on level-grind. I looked forward to this game with utter anticipation! I’m really liking the art direction too!
It’s going to be tough waitin’ for a beta!
Dang, I just can’t wait. Please make beta sooner then H-ween. Actually, keep making it better. Take as long as you want. Some of this stuff is still pretty confusing to me though. Glad to see you’ll be trying to get rid of level grinding(good luck).
It’s nice to see that new ideas can still be brought to the table. The art style is exactly what the doctor ordered.
I have a question to do with the emotional response in this world. Is the change in setting very drastic with a lot of changes to setting and creatures or is it a little more subtle?
Secondly is the rest of the dream world affected by the emotions at all or have you decided to keep it as a more central feature?
Just a quick question about the combat.
Basically, is it possible for a skilled player to defeat one of the more dangerous enemies without any equipment?
Anyways, I’m glad someone is finally making an MMO with actually decent gameplay.
I don’t know where to make suggestions, but a privat room for every player where he can collect stuff and invite friends was great
SirWamsly, Lila’s mood will dramatically affect many aspects of the game from visuals to gameplay.
Fishy Boy, that’s hard to say for sure, because there are a lot of factors involved. What are the enemy’s defenses? What types of damage can you inflict? What are relative strengths?
We will discuss all of this stuff a lot more later.
Woo, congrats on the interview guys! Can’t wait to play it
Whoa awesome game!!! Especially the concept artworks……
I was wondering whether the 8 emotive alignments are based on personalities or other brain functions like memories or what not?
Its good to see you guys are getting more attention.
This team deserves to be in the spotlights, if only because they have a truly unique idea and are not afraid to try it out. Please everyone, digg this site or delicious, or boingboing, or whatever!!
Wow. I just looked over everything on the site and read the interview. Awesome stuff. I can’t wait to see what you guys do. I am not an MMO person (I like single player games… I guess I am anti-social) but I think this will have to be one that I get into… the idea is great and the concept art is awesome (I love the proportions of the doors and the feel of it all) Keep rockin’
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