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	<title>Comments on: Doors to Anywhere</title>
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	<link>http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/</link>
	<description>The inside story of an indie MMO by Jason McIntosh.</description>
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		<title>By: patrick</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/comment-page-1/#comment-104</link>
		<dc:creator>patrick</dc:creator>
		<pubDate>Wed, 13 Feb 2008 14:56:22 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/#comment-104</guid>
		<description>Very cool, I like the idea of more dreamlike transitions between places. The comment about critters is brilliant, I wonder if in this dream world critters migrate between places in their own unique ways based on their species,  and you could either sneak through behind or somehow tag along by making friends. Maybe in some encounters they steal you across unexpectedly and you have to find your way back.</description>
		<content:encoded><![CDATA[<p>Very cool, I like the idea of more dreamlike transitions between places. The comment about critters is brilliant, I wonder if in this dream world critters migrate between places in their own unique ways based on their species,  and you could either sneak through behind or somehow tag along by making friends. Maybe in some encounters they steal you across unexpectedly and you have to find your way back.</p>
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		<title>By: kevbo</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/comment-page-1/#comment-92</link>
		<dc:creator>kevbo</dc:creator>
		<pubDate>Tue, 12 Feb 2008 19:29:03 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/#comment-92</guid>
		<description>Again, the ideas just keep blowing me away :)

I really like the non-traditional map you guys are thinking up, that should help foster the setting (doors are like mental connections - synapse)

Also I like the name &#039;labyrinth&#039; as well

Keep pumping the brain juices around and don&#039;t loose sight of your vision, it is inspiring...</description>
		<content:encoded><![CDATA[<p>Again, the ideas just keep blowing me away <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I really like the non-traditional map you guys are thinking up, that should help foster the setting (doors are like mental connections &#8211; synapse)</p>
<p>Also I like the name &#8216;labyrinth&#8217; as well</p>
<p>Keep pumping the brain juices around and don&#8217;t loose sight of your vision, it is inspiring&#8230;</p>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/comment-page-1/#comment-88</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 12 Feb 2008 11:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/#comment-88</guid>
		<description>trav, there will be both instanced areas and persistent areas. We&#039;ll be doing as much as possible to allow players to share the experience and socialize.</description>
		<content:encoded><![CDATA[<p>trav, there will be both instanced areas and persistent areas. We&#8217;ll be doing as much as possible to allow players to share the experience and socialize.</p>
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		<title>By: trav</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/comment-page-1/#comment-79</link>
		<dc:creator>trav</dc:creator>
		<pubDate>Mon, 11 Feb 2008 06:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/#comment-79</guid>
		<description>Hopefully the doors are not also used to completely segment the world into small disparate areas complete with load times between.

I like the idea, but I can&#039;t help but think that it lends itself towards levels, instances and other features that disconnect the playing population and are more MOG than MMOG</description>
		<content:encoded><![CDATA[<p>Hopefully the doors are not also used to completely segment the world into small disparate areas complete with load times between.</p>
<p>I like the idea, but I can&#8217;t help but think that it lends itself towards levels, instances and other features that disconnect the playing population and are more MOG than MMOG</p>
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		<title>By: AlbeyAmakiir</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/comment-page-1/#comment-67</link>
		<dc:creator>AlbeyAmakiir</dc:creator>
		<pubDate>Thu, 07 Feb 2008 06:58:00 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/#comment-67</guid>
		<description>I love the connection between &quot;School&quot; and &quot;Labyrinth&quot; :)</description>
		<content:encoded><![CDATA[<p>I love the connection between &#8220;School&#8221; and &#8220;Labyrinth&#8221; <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Wayne</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/comment-page-1/#comment-66</link>
		<dc:creator>Wayne</dc:creator>
		<pubDate>Wed, 06 Feb 2008 23:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/#comment-66</guid>
		<description>I&#039;m one of those subscribers, and I&#039;m psyched to see this thing keep taking shape!

Keep us posted!

Thanks :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m one of those subscribers, and I&#8217;m psyched to see this thing keep taking shape!</p>
<p>Keep us posted!</p>
<p>Thanks <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Aushou</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/comment-page-1/#comment-65</link>
		<dc:creator>Aushou</dc:creator>
		<pubDate>Wed, 06 Feb 2008 22:33:57 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/#comment-65</guid>
		<description>I&#039;m also glad to see something new being done in the gaming world. So many retreads. I can&#039;t wait. The ideas behind this seem great! 

Where did you get the idea for a setting inside the imagination of an 11 year old girl, it&#039;s pure genious.

Just from the concept art, the game looks amazing. (This might just be because I think you can tell alot about a game from it&#039;s concept art.)

Oh, and I definitly like the term labyrinth.

Anyways, I know you&#039;re nowhere near testing, But I would love to do any sort of testing.</description>
		<content:encoded><![CDATA[<p>I&#8217;m also glad to see something new being done in the gaming world. So many retreads. I can&#8217;t wait. The ideas behind this seem great! </p>
<p>Where did you get the idea for a setting inside the imagination of an 11 year old girl, it&#8217;s pure genious.</p>
<p>Just from the concept art, the game looks amazing. (This might just be because I think you can tell alot about a game from it&#8217;s concept art.)</p>
<p>Oh, and I definitly like the term labyrinth.</p>
<p>Anyways, I know you&#8217;re nowhere near testing, But I would love to do any sort of testing.</p>
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		<title>By: Erigami</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/comment-page-1/#comment-64</link>
		<dc:creator>Erigami</dc:creator>
		<pubDate>Wed, 06 Feb 2008 18:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/#comment-64</guid>
		<description>It would be interesting if doors allowed things other than players through. I don&#039;t know what kind of NPC&#039;s you&#039;ll support, but wandering critters would be an interesting element. 

You&#039;ve mentioned that there are four kinds of destination. What if the destination could leak out of the door? Either in a purely cosmetic way (the stuff around a door starts to use the same bitmaps/appearance of things at the other end), or places start to colonize one another.</description>
		<content:encoded><![CDATA[<p>It would be interesting if doors allowed things other than players through. I don&#8217;t know what kind of NPC&#8217;s you&#8217;ll support, but wandering critters would be an interesting element. </p>
<p>You&#8217;ve mentioned that there are four kinds of destination. What if the destination could leak out of the door? Either in a purely cosmetic way (the stuff around a door starts to use the same bitmaps/appearance of things at the other end), or places start to colonize one another.</p>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/comment-page-1/#comment-63</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 06 Feb 2008 18:00:59 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/#comment-63</guid>
		<description>Ryan, all will be revealed in time, but rest assured that the &quot;multiplayer&quot; aspect has not been ignored.

I&#039;m very pleased to say that we have almost 300 subscribers to the blog, and we appreciate every single one of you! :)

Fyorl, labyrinths are a particular type of adventure area where you enter with specific goals to accomplish. I didn&#039;t want to call them &quot;dungeons&quot; because of the obvious connotations, and &quot;labyrinth&quot; has more of a mysterious, imaginative feel to it. Maybe the terms will change later; I&#039;m not sure.</description>
		<content:encoded><![CDATA[<p>Ryan, all will be revealed in time, but rest assured that the &#8220;multiplayer&#8221; aspect has not been ignored.</p>
<p>I&#8217;m very pleased to say that we have almost 300 subscribers to the blog, and we appreciate every single one of you! <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Fyorl, labyrinths are a particular type of adventure area where you enter with specific goals to accomplish. I didn&#8217;t want to call them &#8220;dungeons&#8221; because of the obvious connotations, and &#8220;labyrinth&#8221; has more of a mysterious, imaginative feel to it. Maybe the terms will change later; I&#8217;m not sure.</p>
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		<title>By: Fyorl</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/comment-page-1/#comment-62</link>
		<dc:creator>Fyorl</dc:creator>
		<pubDate>Wed, 06 Feb 2008 17:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/02/05/doors-to-anywhere/#comment-62</guid>
		<description>Ha, are there David Bowies in the labyrinths?</description>
		<content:encoded><![CDATA[<p>Ha, are there David Bowies in the labyrinths?</p>
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