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	<title>Comments on: Playing With Your Emotions</title>
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	<link>http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/</link>
	<description>The inside story of an indie MMO by Creatrix Games.</description>
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		<title>By: kevbo</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/comment-page-1/#comment-91</link>
		<dc:creator>kevbo</dc:creator>
		<pubDate>Tue, 12 Feb 2008 19:19:47 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/#comment-91</guid>
		<description>- &quot;indirect process of mass cooperation among the members of each emotional “faction.”&quot;

amazing idea, perfectly stated  :)

I also agree with Fyorl that if you can change your mood alignment, then everyone will always be shifting to get bonuses. I guess you could use a &#039;balance&#039; system to help alleviate that but it might be easier to lock the mood alignment down.

So I was thinking about these ideas and wondered, are the memekins fighting each other in an attempt to change Lila&#039;s mood? (ex angry vs sad)

or is the fighting more based around fighting crazy imaginary creatures from Lila&#039;s psyche?

or maybe both... i know you guys don&#039;t have all the specifics yet so i guess i am just thinking aloud  :)</description>
		<content:encoded><![CDATA[<p>- &#8220;indirect process of mass cooperation among the members of each emotional “faction.”&#8221;</p>
<p>amazing idea, perfectly stated  <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I also agree with Fyorl that if you can change your mood alignment, then everyone will always be shifting to get bonuses. I guess you could use a &#8216;balance&#8217; system to help alleviate that but it might be easier to lock the mood alignment down.</p>
<p>So I was thinking about these ideas and wondered, are the memekins fighting each other in an attempt to change Lila&#8217;s mood? (ex angry vs sad)</p>
<p>or is the fighting more based around fighting crazy imaginary creatures from Lila&#8217;s psyche?</p>
<p>or maybe both&#8230; i know you guys don&#8217;t have all the specifics yet so i guess i am just thinking aloud  <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Fyorl</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/comment-page-1/#comment-50</link>
		<dc:creator>Fyorl</dc:creator>
		<pubDate>Tue, 05 Feb 2008 20:17:08 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/#comment-50</guid>
		<description>I think making emotional alignment permanent would be a good thing. Firstly, you&#039;d allow players to in effect choose a &#039;side&#039; and then cooperate with everyone else to change Lila&#039;s mood to get any bonuses. If it&#039;s not permanent then people will try to change to whatever Lila&#039;s mood currently is or choose her current mood when first given the chance. Then no-one will be inclined to try to change her mood.

Perhaps random mood swings will prevent the above scenario as well as wresting control away from a particular side that is too strong.

It also offers character variation and allows some identity.</description>
		<content:encoded><![CDATA[<p>I think making emotional alignment permanent would be a good thing. Firstly, you&#8217;d allow players to in effect choose a &#8217;side&#8217; and then cooperate with everyone else to change Lila&#8217;s mood to get any bonuses. If it&#8217;s not permanent then people will try to change to whatever Lila&#8217;s mood currently is or choose her current mood when first given the chance. Then no-one will be inclined to try to change her mood.</p>
<p>Perhaps random mood swings will prevent the above scenario as well as wresting control away from a particular side that is too strong.</p>
<p>It also offers character variation and allows some identity.</p>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/comment-page-1/#comment-49</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 05 Feb 2008 20:00:35 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/#comment-49</guid>
		<description>Ryan, I haven&#039;t decided if emotional alignment will be permanent or not, but I&#039;m leaning towards making it so.

I am trying to give players every opportunity to experiment with options, though, because I don&#039;t want to force players to restart from scratch unless it&#039;s for a good reason. Without a level ladder to climb, that solves a lot of those types of problems.

We&#039;ll be talking about this and more in future blog posts. Hope you&#039;ll stick around and join in the discussion! :)</description>
		<content:encoded><![CDATA[<p>Ryan, I haven&#8217;t decided if emotional alignment will be permanent or not, but I&#8217;m leaning towards making it so.</p>
<p>I am trying to give players every opportunity to experiment with options, though, because I don&#8217;t want to force players to restart from scratch unless it&#8217;s for a good reason. Without a level ladder to climb, that solves a lot of those types of problems.</p>
<p>We&#8217;ll be talking about this and more in future blog posts. Hope you&#8217;ll stick around and join in the discussion! <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Ryan Mauldin</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/comment-page-1/#comment-48</link>
		<dc:creator>Ryan Mauldin</dc:creator>
		<pubDate>Tue, 05 Feb 2008 17:47:39 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/#comment-48</guid>
		<description>If I play as an &quot;angry&quot;, can I change MY mood on a whim?  Or am I invested in one emotion and penalized when I try to change?

Just trying to get my head around this. Looks great!</description>
		<content:encoded><![CDATA[<p>If I play as an &#8220;angry&#8221;, can I change MY mood on a whim?  Or am I invested in one emotion and penalized when I try to change?</p>
<p>Just trying to get my head around this. Looks great!</p>
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		<title>By: Michael Wong</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/comment-page-1/#comment-47</link>
		<dc:creator>Michael Wong</dc:creator>
		<pubDate>Sat, 02 Feb 2008 07:07:05 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/#comment-47</guid>
		<description>Cannot wait! 

Like Being John Malkovich, were he a she and not 60 but 11 and not a movie but a game.</description>
		<content:encoded><![CDATA[<p>Cannot wait! </p>
<p>Like Being John Malkovich, were he a she and not 60 but 11 and not a movie but a game.</p>
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		<title>By: TehLegend</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/comment-page-1/#comment-46</link>
		<dc:creator>TehLegend</dc:creator>
		<pubDate>Thu, 31 Jan 2008 21:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/#comment-46</guid>
		<description>Wow, looks great. I never thought emotions could affect a game.</description>
		<content:encoded><![CDATA[<p>Wow, looks great. I never thought emotions could affect a game.</p>
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		<title>By: Perin</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/comment-page-1/#comment-45</link>
		<dc:creator>Perin</dc:creator>
		<pubDate>Thu, 31 Jan 2008 13:25:46 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/#comment-45</guid>
		<description>Kudos to the fresh and imaginative minds behind this game. Absolutely loving it. I&#039;ll be staying with you guys till you launch.</description>
		<content:encoded><![CDATA[<p>Kudos to the fresh and imaginative minds behind this game. Absolutely loving it. I&#8217;ll be staying with you guys till you launch.</p>
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		<title>By: Fyorl</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/comment-page-1/#comment-44</link>
		<dc:creator>Fyorl</dc:creator>
		<pubDate>Wed, 30 Jan 2008 17:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/#comment-44</guid>
		<description>That&#039;s a very nice piece of art.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a very nice piece of art.</p>
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		<title>By: AlbeyAmakiir</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/comment-page-1/#comment-40</link>
		<dc:creator>AlbeyAmakiir</dc:creator>
		<pubDate>Wed, 30 Jan 2008 03:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/#comment-40</guid>
		<description>I can see it now:
A: &quot;What alignment are you? I&#039;m Temper Tantrum.&quot;
B: &quot;I chose Blissfuly Oblivious.&quot;
C: &quot;I&#039;m Happy.&quot;
A&amp;B: &quot;Boring.&quot;</description>
		<content:encoded><![CDATA[<p>I can see it now:<br />
A: &#8220;What alignment are you? I&#8217;m Temper Tantrum.&#8221;<br />
B: &#8220;I chose Blissfuly Oblivious.&#8221;<br />
C: &#8220;I&#8217;m Happy.&#8221;<br />
A&amp;B: &#8220;Boring.&#8221;</p>
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		<title>By: Cefeida</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/comment-page-1/#comment-39</link>
		<dc:creator>Cefeida</dc:creator>
		<pubDate>Wed, 30 Jan 2008 00:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/29/playing-with-your-emotions/#comment-39</guid>
		<description>My eyes are getting wider and wider as I read more about this game. This sounds wonderful!</description>
		<content:encoded><![CDATA[<p>My eyes are getting wider and wider as I read more about this game. This sounds wonderful!</p>
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