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	<title>Comments on: Where do we begin?</title>
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	<link>http://liladreams.creatrixgames.com/blog/2008/01/15/where-do-we-begin/</link>
	<description>The inside story of an indie MMO by Creatrix Games.</description>
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		<title>By: kevbo</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/15/where-do-we-begin/comment-page-1/#comment-89</link>
		<dc:creator>kevbo</dc:creator>
		<pubDate>Tue, 12 Feb 2008 18:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/15/where-do-we-begin/#comment-89</guid>
		<description>Great Start :)
I really like how you guys are approaching this project. Im excited for this team and really hope you can make something unique. The ideas are amazing and have gotten me all excited, and I don&#039;t even like MMO&#039;s. 
:)</description>
		<content:encoded><![CDATA[<p>Great Start <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I really like how you guys are approaching this project. Im excited for this team and really hope you can make something unique. The ideas are amazing and have gotten me all excited, and I don&#8217;t even like MMO&#8217;s.<br />
 <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Chris Pasley</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/15/where-do-we-begin/comment-page-1/#comment-36</link>
		<dc:creator>Chris Pasley</dc:creator>
		<pubDate>Mon, 28 Jan 2008 23:55:35 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/15/where-do-we-begin/#comment-36</guid>
		<description>Hear hear, #3!</description>
		<content:encoded><![CDATA[<p>Hear hear, #3!</p>
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		<title>By: jason</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/15/where-do-we-begin/comment-page-1/#comment-24</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 25 Jan 2008 18:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/15/where-do-we-begin/#comment-24</guid>
		<description>Thank you for the support, everyone! :)

Dan, please &lt;a href=&quot;http://liladreams.creatrixgames.com/blog/2008/01/22/what-kind-of-game-is-lila-dreams/#comment-22&quot; rel=&quot;nofollow&quot;&gt;see this comment&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Thank you for the support, everyone! <img src='http://liladreams.creatrixgames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Dan, please <a href="http://liladreams.creatrixgames.com/blog/2008/01/22/what-kind-of-game-is-lila-dreams/#comment-22" rel="nofollow">see this comment</a>.</p>
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		<title>By: Dan Beedy</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/15/where-do-we-begin/comment-page-1/#comment-23</link>
		<dc:creator>Dan Beedy</dc:creator>
		<pubDate>Fri, 25 Jan 2008 18:19:42 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/15/where-do-we-begin/#comment-23</guid>
		<description>Can I beta?</description>
		<content:encoded><![CDATA[<p>Can I beta?</p>
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		<title>By: Chris Thomas</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/15/where-do-we-begin/comment-page-1/#comment-18</link>
		<dc:creator>Chris Thomas</dc:creator>
		<pubDate>Fri, 25 Jan 2008 15:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/15/where-do-we-begin/#comment-18</guid>
		<description>F&#039;ing finally!  I am so desperate for anyone in the videogame industry to do something NEW.  Isn&#039;t anyone else out there tired of the same old tropes?  How many orcs, terrorists, or aliens can you possibly kill before ennui sets in?  

I understand the pressure that the industry is under: videogames are hugley expensive and time-intensive undertakings.  From the average distributors point of view, if the game doesn&#039;t appeal to existing tastes and themes within the marketplace, the whole endeavor could blow up in their faces (and then everyone winds up shirtless, and after all &quot;we&#039;re here to make money, people!&quot;).  However, everyone involved in games from testers to multi-billion dollar conglomerates needs to realize that risk is inherent in reward, and the increasing ubiquity of  diversity in the media-space (you-tube, podcasting, blogging, etc) means that consumers (especially the target demo for gamers) is becoming more bored-er more quick-er.  Please I beg of you developers/distributors, make something different, utterly and fundamentally different, than you have done before and reap the tremendous rewards that are inevitable.  Fortune favors the bold, dumas(es).

Finally, kudos to the folks here for ignoring the box and doing their own thing.  I wish you the best of luck; my anticipation is boundless!</description>
		<content:encoded><![CDATA[<p>F&#8217;ing finally!  I am so desperate for anyone in the videogame industry to do something NEW.  Isn&#8217;t anyone else out there tired of the same old tropes?  How many orcs, terrorists, or aliens can you possibly kill before ennui sets in?  </p>
<p>I understand the pressure that the industry is under: videogames are hugley expensive and time-intensive undertakings.  From the average distributors point of view, if the game doesn&#8217;t appeal to existing tastes and themes within the marketplace, the whole endeavor could blow up in their faces (and then everyone winds up shirtless, and after all &#8220;we&#8217;re here to make money, people!&#8221;).  However, everyone involved in games from testers to multi-billion dollar conglomerates needs to realize that risk is inherent in reward, and the increasing ubiquity of  diversity in the media-space (you-tube, podcasting, blogging, etc) means that consumers (especially the target demo for gamers) is becoming more bored-er more quick-er.  Please I beg of you developers/distributors, make something different, utterly and fundamentally different, than you have done before and reap the tremendous rewards that are inevitable.  Fortune favors the bold, dumas(es).</p>
<p>Finally, kudos to the folks here for ignoring the box and doing their own thing.  I wish you the best of luck; my anticipation is boundless!</p>
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		<title>By: Josh</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/15/where-do-we-begin/comment-page-1/#comment-15</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Fri, 25 Jan 2008 14:29:42 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/15/where-do-we-begin/#comment-15</guid>
		<description>I really want to play this game...</description>
		<content:encoded><![CDATA[<p>I really want to play this game&#8230;</p>
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		<title>By: paul</title>
		<link>http://liladreams.creatrixgames.com/blog/2008/01/15/where-do-we-begin/comment-page-1/#comment-9</link>
		<dc:creator>paul</dc:creator>
		<pubDate>Fri, 25 Jan 2008 07:07:37 +0000</pubDate>
		<guid isPermaLink="false">http://liladreams.creatrixgames.com/blog/2008/01/15/where-do-we-begin/#comment-9</guid>
		<description>very cool! looking forward to seeing further development!</description>
		<content:encoded><![CDATA[<p>very cool! looking forward to seeing further development!</p>
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